Post-Jam Version Of Closed Circle Is Out Now!

It's been awhile since I came back here, but I'm here to announce that a new and updated (and final, post-Jam) release of Closed Circle is out now!
Changes made in this version:
- Removed material items (wood, stone, and metal items are gone!)
- Changed chance of item drops after mining rocks
- Fixed bug allowing player to move when tutorial dialogue is open
- Fixed enemy collision detection bugs (fireballs can now attack enemies!)
- Made ending cutscene camera pan faster
- Pause menu:
- Powder counter now working
- Items are removed if player has none in hand
- Added item captions
- Minor title screen fixes
- Modified/fixed some areas
- Fixed upstairs transition bug: If player tries to go back a floor, they will be taken back to current floor
- Fixed countdown timer to turn back to white if above 100 seconds
- Moved score HUD
- Repositioned fireballs
- Added a little secret
- Improved audio (a tad bit)
NOTE: During testing, one reviewer mentioned a “bug” in that when the enemies touch you, the player does not lose health. That’s on purpose. The player does not lose health when touching enemies, but time on the countdown clock. It’s only when a player falls down a hole is when the player loses health.
Aside from that note, this will be the last release for this game since I’ll be continuing on to other projects I’ve put off for a while. Hope you enjoy this game! :smile: