codexus

LD22

LD24

Goals and strategy

Hello again ludum people,

So I’ve already made a declaration/tools post but here’s an updated version of the montage picture that started it all. Also a graph of my results…

As you can see the graphics are usually my strong point (which is funny since I’m a programmer who couldn’t draw a stick figure to save his life not long ago) but the rest isn’t so great. One thing I notice is that Fun seems to follow the Innovation curve. So maybe I should try to be more original. I don’t know but I think I’ll try to aim at something more fun and lively this time. We’ll see how that goes.

 

All we need is a montage

 

I’m a nerd, I love graphs

As requested, percentile rank

where the magic happens…

Tags: deskphoto, goals, montage, stats

Day 1: A floating head!

So as usual I’ve started something way too big and I’m spending all my time playing with texture tools and things like that. So no game yet but I have a floating head. How cool is that?

Behind the doors are supposed to be the game areas, they don’t exist yet. Also I’ll probably need to abandon my 3rd person idea to save time on the main character even though i already lost some making the camera and controls for it. There is a good chance I’ll have to submit in the jam category.

It glows!

Floating head!

Tags: screenshot, wip

Day 2: A Rabbit!

I knew that I wasn’t going to finish this game in 48h. I tried anyway so that I have a chance to finish in 72 ;)

So here’s a new screenshot showing the main character and the rabbit!

 

Derpy rabbit FTW!

Tags: screenshot, wip

LD25

My tools

So here’s what I’m going to use for this LD.

I’ll use Unity 4 as my engine and C# for my programming.

For graphics my workflow is ZBrush (sculpting, painting, auto-uv and auto-retopo)-> Modo (general poly modeling, manual uv and retopo) -> Blender (animation). For texturing not done directly in ZBrush, Substance for texture generation (and maybe Filter Forge too) and of course Photoshop to put everything together. Maybe I’ll experiment with that new dDo texture generator.

For music, Reason and Reaper with the Garritan Instant Orchestra sounds. Also Adobe Audition for editing my sound effects. And I just bought Vocaloid in case I want (and I have the time) to have fun with that. :) I was also thinking about maybe using Band-in-a-Box for procedural generation because I actually don’t know that much about music…

I guess I won’t have the time to play with everything… :/

yeah software!

yeah software!

Tags: tools

The road so far…

So it’s been two years since I made my original montage video, so I decided to update it with my latest games from recent LDs…

Don't worry, kitty! There will be a lot moar!

Don’t worry, kitty! There will be a lot moar!

 

Tags: montage

Another LD, another desk picture

So here is my traditional desk picture! i have posted so many it seems a bit redundant but hey it’s fun when I look back at all my desk pictures over the years.

Red alert! Battle stations!

Red alert! Battle stations!

Also here is the percentile rank graph of my LD results so far because I’m such a nerd (please don’t hate me ;) ). This way the results are independent of the number of participants so for example a percentile rank of 60% would mean my entry scored higher than 60% of the entries.

So I can see my previous entry did well, but I need to focus on Theme and Innovation.

results-25

Previous posts:

 

Tags: deskphoto

Yay, timelapse!

So here’s my timelapse for my game!

The beginning is code and placeholder but it starts being fun with some sculpting at 00:55! 😀

Tags: timelapse

LD26

Moar gamez!

Woohoo, it’s finally time for another LD!

I have just noticed that nearly all my software still has files from the previous LD in the most recent files menu :/ Time to finally do some gamedev again!

I’ll be using:

  • Unity 3D 4.1 Pro (coding in C#)
  • Modo 701, ZBrush 4R5, Blender 2.66, Photoshop CS6, Substance Designer 3.5, Vue 11 Infinite (maybe)
  • Reason 6.5, Reaper whatever-is-latest, Garritan Instant Orchestra, Shreddage, Band-in-a-Box 2013, Adobe Audition CS6 (and SFXR if I run out of time for proper sound effects)

GOOD LUCK TO ALL!

And here are all the games I managed to make during a LD:

Moar gamez!

Moar gamez!

Tags: declaration, montage, tools

Comments

sorceress
09. Apr 2013 · 16:24 UTC
That’s a mighty collection of LD’s you have behind you. :)
goerp
09. Apr 2013 · 16:54 UTC
Very impressive collection indeed!

Last day for the jam and suddenly a screenshot!

Sorry I have not posted any update yet… I’m soloing the jam here’s a little screenshot teaser:

I like making things glow

On the todo list for today: more levels, sounds, music, better character animation and some props and more varied textures to make the levels prettier.

Tags: screenshot, wip

10 Second Videos Compilation Project (Final part released)

Part 1 | Part 2 | Part 3 | Part 4 | Index of games 1|2|3|4

The last part is released, it’s a bit shorter than the others but still full of good games! That’s all for this LD! Thank you for participating and my apologies if somehow your game got left out (I hope I got everybody).

37438618
People make a lot of games during a Ludum Dare. We have reached a point where it’s impossible to play all the games ourselves. But what if we could just sit down and relax while watching as many 10 seconds video clips of the games as we can?

I think that would be pretty neat. This is why I’ve decided to create such a compilation video. However I cannot possibly do it alone. You have to help me by recording a 10 seconds video showing your game and uploading it somewhere I can download it.

I will mass download the files and compile them into videos you can enjoy. I hope many people participate and we end up with hours worth of your awesome games!

Things to keep in mind:
– please use well supported video formats (ex. avi, mp4, mov with common codecs)
– The final video will be 1280×720 so 16:9 aspect ratio is best but I’ll letterbox other formats.
– only upload videos of actually gameplay of your Ludum Dare #26 entry
– the audio should be just your game audio please (or silence if your game has no audio)
– 10s maximum, 20MB file size limit
IMPORTANT: only use hosting services that allow direct linking to the file itself (dropbox for example). So that I can download the files automatically.

Some video capture tools you could use:
http://camstudio.org/ (free)
http://www.bandicam.com/ (commercial, free trial)
http://www.fraps.com/ (commercial, free trial)

“For those on a Mac, screen capture can be done easily with Quicktime (go to File > New Screen Recording)” (Tip submitted by jacklehamster)

Please allow a few days for the first compilation to be made. I can’t wait to see what the result will look like!
FORM CLOSED!

Tags: 10s videos, community project, video

Comments

DustyStylus
04. May 2013 · 12:26 UTC
This is brilliant, thank you!
04. May 2013 · 14:57 UTC
Haha, this is great. Thank you so much for doing this Codexus. :)
04. May 2013 · 17:13 UTC
Love it! I’ll be submitting.
worff
04. May 2013 · 18:06 UTC
Codexus : Thanks a lot for the time of putting all those videos together !! Great idea and awesome work !
iiechapman
04. May 2013 · 22:25 UTC
This is a great idea, I have submitted my video , thank you very much for doing something like this!
05. May 2013 · 00:29 UTC
I saw my video when watching. I have no idea at what time, though. After 4:45 someplace, I’m pretty sure.
05. May 2013 · 00:43 UTC
I just submitted. Thank you! :)
naufr4g0
05. May 2013 · 02:03 UTC
I submitted my video, too!
05. May 2013 · 11:59 UTC
Thank you very much for this. It would be even cooler if you use YouTube captions to link every game, but I understand that this would be a lot of work.
dsoft20
05. May 2013 · 12:49 UTC
Is wmv an acceptable video format?
Neonlare
05. May 2013 · 15:11 UTC
Awesome videos! My game seems to have no audio on the first batch though :(.
05. May 2013 · 15:33 UTC
Looking forward to me being in there!
kill0u
05. May 2013 · 16:49 UTC
Please don’t add Drug Hunt yet, Gnux uploaded it without the sound (which is important in this game) =/

Sorry about that 😡
05. May 2013 · 19:01 UTC
nice ! and when will you publish the part 3 to see if i ‘ll be in 😉 ? thanks
Jan Marcano
05. May 2013 · 19:10 UTC
Thank you for this <3
Floko
05. May 2013 · 19:36 UTC
The 10 second video for LoneBlade, made by me and my brother:
Floko
05. May 2013 · 19:38 UTC
oh, I forgot: this video was an AWESOME idea!!
06. May 2013 · 04:31 UTC
Great stuff, will get something to you later today :)
06. May 2013 · 07:20 UTC
Will all these parts be compiled into one video at the end?
Patacorow
06. May 2013 · 10:41 UTC
I accidentally sent a bad video (it has my friends talking over it!!) I’m sending a new one please don’t use the one I sent!!!!!!!!
kill0u
06. May 2013 · 12:50 UTC
Hi there o/
06. May 2013 · 14:42 UTC
the part3 ! the part 3 ! the part 3 !
06. May 2013 · 14:48 UTC
ok ! so we’ll be patient 😉 thks
06. May 2013 · 17:18 UTC
Posted :>
goerp
06. May 2013 · 18:11 UTC
Bfff after seeing so many great looking games, I’m afraid of posting my own: See the guy changing the spreadsheet (as some reviewer called it).
AlexFili
06. May 2013 · 20:25 UTC
My game got featured at 2:20! :)
GreaseMonkey
06. May 2013 · 22:50 UTC
I’ve added a video, but my first upload didn’t have sound. I’ve done a second one which DOES have sound, courtesy of the analogue loop.
07. May 2013 · 03:17 UTC
It was awesome to see our game at 22:57 in part 2!! Thank you for doing this Codexus~ :)
rogueNoodle
07. May 2013 · 13:06 UTC
Great job on this – thanks for taking up the task :)
07. May 2013 · 19:11 UTC
REALLY nice work, our game is on the first video, but both are awesome, hope GGJ get this kind of thing someday, in the end of the jam normally everyone gets home and that’s it ¬¬
08. May 2013 · 13:48 UTC
Thank!

Will be continued?
09. May 2013 · 03:26 UTC
Thank you very much!

I look forward to!
Jacques_le_lezard
08. May 2013 · 17:52 UTC
Juste added my video! (10 seconds it’s too short ^^)
09. May 2013 · 15:50 UTC
YES! I’m in here! 3:05 – 3:15 on part 3 :)
09. May 2013 · 19:03 UTC
Thank you so much for doing this. It’s a great way to learn about games you would otherwise have a hard time finding. You are awesome!
imagnity
09. May 2013 · 19:22 UTC
Hi! Thanks a lot for your effort. I submitted mine named OktumBoktum. Was there a problem with the video since it’s not included?
naufr4g0
09. May 2013 · 23:29 UTC
My game Potato Station is here! 2:54 – 3:04 on part 3.
jacklehamster
10. May 2013 · 04:14 UTC
Really love that index ;-D
IndieRetro
10. May 2013 · 08:45 UTC
Here is my entry! I hope you can fit it in the next video! :)
10. May 2013 · 08:54 UTC
Ah and also if you could link the file directly like I request in the instructions rather than use mediafire it would be great (I suggest using dropbox). Mediafire links require a slow manual operation on my part.
12. May 2013 · 02:10 UTC
Thank you for putting my game in part 3! Awesome video 😀
fermcg
13. May 2013 · 22:27 UTC
I posted a dropbox link on the form is it ok? it’s not strictly direct linking.
16. May 2013 · 12:15 UTC
Finally was able to post mine.
20. May 2013 · 03:18 UTC
Posted! Thanks for doing this!
Merkoth
20. May 2013 · 15:32 UTC
Great job, thanks a lot for doing this! 😀
21. May 2013 · 14:13 UTC
Will you do this again next LD? This was just great. Thank you so much!

Night of the living post mortems

Time for a little post-mortemy thing. I suspect nobody reads them, but in a few years, I’ll go through my old posts and find it and have a good laugh. Let’s use a chronological format for a change!

Hole in one!

Hole in one!

Before the jam

As usual I didn’t practice for it, I didn’t do any gamedev or graphics or anything related since the previous LD :/ So I was rusty. At the end of last year, I had some time in between jobs to learn new ZBrush skills but I didn’t know how much I had lost since then. Three ludum dare per year is just not enough practice.

The theme is revealed!

Of all the themes in the preliminary rounds, there was only one I really hated, yup: minimalism.

I hate it because all LD games are already minimalistic by necessity. The whole point of participating in a Ludum Dare is to see how much you can do in a limited time. Choosing minimalism as the theme, is basically giving up before you even start. In my opinion, there are already too many minimalistic games in a regular LD. Games where the author instead of trying to work on all aspects of a game decides that colored squares placeholders are good enough. This isn’t about how good your skills are, it’s about at least giving it a try and learning in the process. Don’t aim for minimalism, aim big! It’s better to fail gloriously than to not even try!

Day 1: Anti-minimalism 3rd person shooter

After recovering from discovering that terrible theme, my first idea was to make an anti-minimalism game, I thought about a few ideas like destroying minimalist paintings and finally I chose to do a 3rd person shooter where you fight alien invaders trying to impose their minimalistic philosophy on Earth. I’ve never made a LD game where you can shoot stuff, my games tend to be peaceful, so this might have been the occasion to change that?

I spent half the first day working on the shooter mechanics and enemies and for the second half I worked on my main character.

Day 2: New game idea

After waking up, I realized that I was not very far along with my shooter game. The shooting part wasn’t really fun and I realized I would need a ton of custom animations for it to work with my character. And while I had some ideas to create a funny world, they didn’t really all fit together with the gameplay and I had no clear vision of what the game would actually be like.

At this point, I had implemented a way to push the aliens bodies once they are killed. And I realized it’s actually quite fun to just play with that and try to move them around. How about a game where you just have to push a ball around with physics?

So I already had my main character, the gameplay only required a trivial amount of work, the rest of the day was spent working on a few levels. At the end of the 48h I had something I could have released in the compo category if I rushed the final hours but I wanted to use the extra day to make the game a little bit better.

Day 3: Polish!

For the first time in a LD, I started the final day knowing I already had something that I could finish and release any time I wanted. Things I did that day:

Prettified the levels with some props and alternative textures and I added two more levels with a bit more elaborate mechanics (unfortunately the one with the bridge has a bit of a nasty bug, I didn’t notice it in my testing due to being biased as to how I expected the level to be solved. It wasn’t even a code bug, I just forgot a two-clicks setting in Unity :( How annoying!).

I tried to improve my character’s animation (without much success, animation is something I’ve never really spent time learning, I just fake it during game jams. I’ll work on that for the next LD).

I spent a bit more time than usual on the sounds, and even though the music is a randomly generated .mid file, I did spend some time in Reason choosing instruments and mixing it for a little extra.

In the end, I even had time to turn the code I had written for the minimalistic aliens into butterflies. A poetic way to end the conversion of what started as a shooting game in to a totally non-violent one :)

After the jam

I’m really glad I got lots of feedback this time. Over a hundred people played and rated my game, that was most likely due to getting an extra bit of spotlight thanks to my video compilation project but it’s nice to have my audience expand like that. That’s one good thing about making a game for a LD, you are pretty much guaranteed actual players! 😀

Also thanks to the wonders of Twitch technology, I was able to see two people play my game in real time. I don’t usually see anybody play my games at all and that was really interesting as both did unexpected things.

For next time

  • Animation has to be my priority. I have improved my character creation skills so now the animation has to follow or it looks a bit weird.
  • Try to work on at least another game to avoid getting too rusty in between LDs

PLAY MY GAME HERE

Tags: postmortem

LD27

First day: not much done

Mmmm, I wasted way too much time on my character. It would be OK if I was doing the jam. I got too used to having an extra day and as a result finishing a game tomorrow is going to be quite hard.

ld27ss01

Tags: first screenshot, screenshot, wip, WIP Day 1

LD28

I AM FAIL

After a streak of 7 finished ludum dare in a row, I must admit that LD28 defeated me.

What went wrong?

  • Well, I had a bit of a cold all weekend, so I wasn’t very productive and since I was very tired, I decided to let myself sleep as much as I could so I just didn’t work as much as usual.
  • It took me a while to motivate myself to make a game for this theme.
  • The theme restriction prevented me from moving my game into a different direction, that might have been more fun and easier to finish because I had to stick to my initial excuse for “you only get one”
  • I lacked a clear and strong concept for my game, so I ended up toying with it rather than moving toward a finished game in a straight line.
  • Increasing expectations, especially after LD26 which went very well, I have had increasing expectations about what the quality of my game should be.

But anyway I had fun, I didn’t finish but I did spend most of 3 days playing with Unity, ZBrush, Substance Designer, etc and I got some embryo of a game out of it. Anyway, here’s a screenshot:

ld28-ss1

Tags: fail

LD 44

Progress?

At least I made a derpy animation for my enemy guy... Will there be an actual game?

ld48_beholder.gif

Ludum Dare 46

Hoping for one more...

None of the themes in the final round are particularly inspiring, but hopefully that won't stop me from adding one more to the collection:

ld48-allgames.jpg

All the gear, no idea!

desk_ld46.jpg

I can't do sh*t without a ton of software:

  • Unity 2019.3 (Always nice and easy to do things quickly)
  • Visual Studio 2017 (mostly as a text editor)
  • ZBrush 2020 (The best for sculpting quick models)
  • Modo 14 (Solid 3d "hub" application for modeling, uvs, retopo)
  • Substance Designer (for creating procedural textures)
  • Substance Painter (for 3d painting on my models)
  • Photoshop (image editing)
  • Akeytsu (easy to use character animation software)
  • Studio One 4 with various VSTs (my favorite DAW, I'm really bad at music though)
  • Adobe Audition (for sound effects recording)

And possibly:

  • Vue (always good as a skybox generator)
  • Plant Factory (maybe if I need to generate plants, could be useful if Garden wins)
  • Marvelous Designer (cloth simulation, unlikely I'll have time for that, maybe I can use it to create some props)

Also I'm not sure if I'll do VR, I have wanted to make a VR LD game for years but I never do, it's just too much extra difficulty for me but maybe?

PSA

dahray2.jpg