deepnight

LD21

Timelapse released!

Here is the timelapse for my entry (“A tale about life, death and a looser”)!

As you will see, there lots of copy paste while painting the assets, just to speedup the process a bit :) The blond woman is actually the hero slightly modified, so is the boss..etc.

Entry:

http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=2982

Timelapse:

Have fun!

LD22

I’m in ! _(°_°)/

Hi folks! Fourth participation here and I will do my very best to make something nice :) So much energy down here, on this blog!

Good luck everybody and be the inspiration be with you (>°_°)>

My previous entries : here

EDIT : forgot the usual details on my project!

– code : Flash/Haxe (see: www.haxe.org)
– gfx : Photoshop
– sound : SFXr probably
– code IDE : Flashdevelop
– drugs : nespresso coffee mostly

Comments

16. Dec 2011 · 14:43 UTC
Did you forget the Twinoid drug ? :)

Good luck 😀
16. Dec 2011 · 14:59 UTC
Sorry, fixed!

First screen ! (°_°)b

Woot!

My idea is not clear yet, but I will definitely make something about someone getting trapped in some sort of cave, trying to literally survive down there. This means :

– no enemy,
– no one to help,
– you need to find food, water, a safe place to sleep..etc.
– you may craft a few useful tools for your survival needs.

screen1

“Playable” demo

Actually, you can ONLY jump using UP arrow key, and obey gravity. That’s it!

First step :)
try it

Ready to rumble!!

Just woke up, batteries are full, got coffee. Ready to take on the next part : lightnings!

Playable doggie!

You can actually move, jump, grab and be a cute puppy right now.

Try it now!

5am in France, finished the intro

I have a very hard time with the story-telling thing right now, so I guess I really need some sleep T_T

I’m pretty happy with the current result, in term of gfx :

30

This entry was posted on Saturday, December 17th, 2011 at 9:02 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

A dog’s life

Finished the intro cinematic! And yes, you DO play a dog.

27

This entry was posted on Sunday, December 18th, 2011 at 5:13 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

At last, I finished! T_T

I’m totally exhausted : it’s 4:45am here in France… The game is a little hard (like any hardcore platformer should be, hey!) but I hope it won’t be too disheartening.. The game looks almost like I imagined it, but I regret the audio part: took me too much time and wasn’t especially pleasant.

Have fun!

Play the game
See the submission page

15

This entry was posted on Sunday, December 18th, 2011 at 8:48 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD23

I’m in !

Well. I will post the details and my toolset asap, but still.

..WOOT! I’M IN!! :)

9

This entry was posted on Thursday, April 19th, 2012 at 5:49 am and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Live stream is up!

We had to set up a pyramid of chair to put my laptop on it… But it works! :)

http://www.twitch.tv/deepnight33

4

This entry was posted on Friday, April 20th, 2012 at 5:19 pm and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

First screenshot

I’m still wandering without a really precise idea of the gameplay. So here is the first (and only) room. Your world.

5

This entry was posted on Saturday, April 21st, 2012 at 1:42 am and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I can walk!!

…But I’m too dumb to look at anything else than the camera.

10

This entry was posted on Saturday, April 21st, 2012 at 2:23 am and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Engine almost complete !

The inventory is now 75% working, you can pick and manipulate things in the scene, etc. I REALLY underestimated the amount of work needed to work on a SCUMVM-like game… But hell.. It’s really cool too :)

13

This entry was posted on Saturday, April 21st, 2012 at 12:48 pm and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Remember

I added the KEY action in my game: remember. It is used to gather clues about past informations and to… well, I can’t talk about this special thing yet cause it would spoil the game!

16

This entry was posted on Saturday, April 21st, 2012 at 3:49 pm and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD24

I’m in too!!

Woot!

As usual, I will be using :

  • the amazing haxe language (see www.haxe.org)
  • Photoshop
  • Chronolapse
  • LabChirp
  • if-I-have-time : SunVox synth
  • if-I-have-lotsa-time : Musagi

 

Basic physic implemented

Now I can repel ennemies properly, based on their actual weight :)

 

Incoming new enemy!

Because kicking a kitten in a beat-em-up is fun.

Strike of Rage postmortem

Play the game

What was great:

  • I was really happy when the overall combat feeling! Diablo 3 inspired me a lot, they use many great & clever tricks to achieve this feeling.
  • the traditional beat-em-up gameplay is faithful to original models
  • I made a music :D Well, I know it sucks and it is really basic, but I made one!
  • I was in coding fury on Saturday :) Lots of work has been done in quite a short time!

What went wrong :

  • I couldn’t figure a game idea until Saturday morning, and thus lost lots of time
  • I wasn’t really efficient on Sunday : I lost myself in trivial detail, and didn’t work on important parts…
  • couldn’t make a decent ending :(

This leaves lots of room for a post compo version, so maybe I will work on that soon :)