deepnight

LD31

Busted!

Got killed by a cop during my last run…

gta3

Helicopters are cool

That’s not a GTA like if you can’t steal helicopters or tanks.

helicopter

LD32

I’m in!

I’m in LD 32! \(^o^)/

I’ll use :

  • Haxe + FlashDevelop
  • Photoshop
  • LabChirp
  • Audacity
  • Bosca Ceoil

First screenshot!

I’ll have lots of work to complete this entry… I would like to create some kind of cross over between Blade runner & Flashback… More soon! :)

01

Walk animation!

Spent 3h tuning everything, but I’m quite happy with the result!

walk

LD 39

I'm in!

Back to Ludum Dare :) I'm super excited!

Here is my toolset:

  • language: Haxe (see haxe.org), probably publishing to HTML5
  • art: Photoshop + TexturePacker
  • music: Bosca Ceoil (http://boscaceoil.net/)
  • sfx: LabChirp
  • Chronolapse

First screenshot, prototyping!

I'm still tweaking the physics & controls to make sure that your character controls are super smooth :)

You try to pilot a large aerostat, fleeing something awful that tries to destroy it. Keep every system onboard up and running and make sure you never never never run out of energy, or you will, well... die, you know.

s01.png

LD 40

I'm in :)

Wooot, got featured in the latest LD keynote from @alexRose (https://twitter.com/AlexRoseGames)! Sweet sweet sweet. But now it's kick some bear ass and get into Ludum Dah-ré too :)

My tools this weekend:

  • Haxe language + Heaps framework
  • Photoshop
  • Arkos Tracker 1 (experimental!!) for the music
  • LabChirp for the sfx part (http://labbed.net/software/labchirp/)
  • maybe some Chiptone too for the sfx (http://sfbgames.com/chiptone/)

Have fun everyone :)

ludum-dah-r.jpg

LD 41

Jean Wick

So my challenge for this LD is to make a turn based action game that doesn't feel turn based. 'Cause it's action. Second challenge is to make this game in less than 24h, so I can come back to my new daddy responsibilities asap :)

Things are coming up nicely so far :)

s0.png

See a short video of the thing here:

https://twitter.com/deepnightfr/status/988151659875520513

LD 42

Airplane mode!

This LD will be a very special one for me: I'll try to make my game during my travel back from Taipei GDF :)

Airplane mode! :-O

I'm not sure about anything, the travel is quite long, but it's like, super short for a jam session... So we will see.

My usual tools:

  • Haxe language + Heaps framework
  • Haxe develop IDE
  • Photoshop
  • no internet : airplane mode!

Cheers <3

Ludum Dare 45

Hey, Haxe devs!

I released on GitHub (ie. open source) all the stuff I usually have when I make a Ludum Dare jam:

  • my games base-code: https://github.com/deepnight/gameBase
  • my libs: https://github.com/deepnight/deepnightLibs
  • a simple Tiled importer for Heaps: https://github.com/deepnight/heapsTiled
  • a simple Ogmo 3 importer for Heaps: https://github.com/deepnight/heapsOgmo

Feel free to use these for your own projects :)

Ludum Dare 48

I'm in :)

I have just finished a "LD48 Special Edition" update for LDtk, and I'm now ready to start this new anniversary jam :)

https://twitter.com/deepnightfr/status/1385566318783500288

My tools:

  • Haxe + HeapsIO engine
  • GameBase 2 (https://github.com/deepnight/gameBase/tree/advancedBase)
  • LDtk level editor (https://ldtk.io)
  • Aseprite for the art
  • a few experimental tools for sfx & music :)

This is fine.

Animated version on Twitter:

https://twitter.com/deepnightfr/status/1386015143507673090

fine.png

Fire!

shootH.gif

shootUp.gif

Nuclear Blaze post compo version

Hi!

First of all, thanks everyone for the amazing reception :) I decided to make a post-compo extended version of my entry, Nuclear Blaze. I hope to release it within the upcoming weekend. Here are a few "work in progress" screenshots of this update :)

You can still play and rate the current 48h version: https://ldjam.com/events/ludum-dare/48/atomic-blaze

5.png

8.png

6.png

Ludum Dare 49

I'm in!

Same as usual :)

  • Haxe + Heaps engine (http://haxe.org)
  • GameBase for the base code (https://github.com/deepnight/gameBase/ @ "advanced" branch)
  • LDtk for level editing (https://ldtk.io)
  • Aseprite for art

And side tools:

  • LabChirp for the sounds,
  • No idea for the music, maybe Bosca Ceoil?

Ludum Dare 51

I'm in!

This weekend will be happening with friends at Punkcake Delicieux house! <3

My tools: - Haxe language (https://haxe.org) - Heaps engine (https://heaps.io) - LDtk level editor (https://ldtk.io) - Aseprite (https://aseprite.org) - VScode (https://code.visualstudio.com) - Chronolapse

On the music side, I will try to use either 1BitDragon (https://1bitdragon.com/) or FamiStudio (https://famistudio.org/).

Good luck everyone, love you all!

Karateka

k0.gif