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LD14

MiniLD #9 is GO!

And the theme is….

TIME

Rules:

  • All development will be done in 48 hours, solo, from scratch, except for whatever audio libraries you chose to use.
  • You must incorporate sounds from the sample archive located here. You can do whatever you want with the sounds, and they do NOT need to be played back in an audio form, just incoporated SOMEHOW into the final product. You could, for example, procedurally make levels based on them. :)
  • You may also download the entire soundpack here (warning – it is 156MB!)
  • You may manipulate the sounds however you like. You can cut apart the loops to get one-shot samples, remix the .XMs or rip the samples out of them, or whatever.
  • You may use as many sounds as you like, or as few as 1.
  • The theme, Time, is just meant to give you an alternate starting point for your brainstorming. :) Focus as much as you want on the soundpack, or not at all.
  • Edit: I am streaming the entire sample pack here for your listening pleasure. All told (without the MIDI data) there is 51 minutes worth of content. If you’re not already, consider joining #ludumdare on irc.afternet.org to discuss your ideas!
  • Have fun!

Track Tempos

Several people seem to be attempting beat-based music games, so for your convenience, here are the tempos of each song in the sample pack (not including the noise/static tracks):

Kontinuum – Pulsar – 170bpm
Destroysound – Maggies Circle Acid – 140bpm
Kontinuum – Safe, Asleep In The Library – 140bpm
Kontinuum – Sphere – 170bpm

They were all exported directly from a host audio program and so should sync up perfectly at those tempos.

Really excited to see how what you guys turn out. Have fun! 

LD15

Time to Shine

  • Or to burrow, as the case may be.
  • My announcement post is in list format.
  • I am going to be using the following tools:
    • Python
    • PyGame
    • GIMP
    • Probably will write some crappy chiptunes on some combination of defunct software/hardware
    • Energy Drinks
    • Nicotine
    • Frequent cursing
  • Here is a picture of my desktop:
  • 102_5817
  • Enjoy LD and have fun everyone!

Super Bean Kid

Screenshot-Super Bean Kid-1

Taking it easy this time. My last few projects have been too ambitious and I’ve had to rush to finish them off. This time I’m just making something that’s fun to play. Meet Bean Kid.

LD16

Mini LD #15

It’s a time honored tradition of the gaming industry.

Take a look at these screenshots and see if you can tell what all of these games have in common.

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cdman galaga Llamatron

Your assignment, if you choose to accept it, is after the cut.

EDIT: SUBMIT HERE

Mini LD #15 – Clone

Picture this: You are a designer for a fledgeling video game company in the 80s or 90s. Your options are unlimited. You could create an innovative, amazing experience, with mechanics and graphical technology that has never been seen before.

Or.. you could make a knockoff of something that actually sells.

This is a competition about the latter technique. Your assignment is to remake your favorite game of all time in a kitchy, video-game-clone-style. You’re not allowed to steal graphics or sound.. just ideas. Remodel the game as you see fit. Alter things just enough to avoid an impending lawsuit. Use as many horrible cliches, video game stereotypes, and thinly-veiled stand-in characters as possible. Keep in mind, just because you’re making a clone doesn’t mean you have to stop having original ideas. Galaga was theoretically a Space Invaders clone.. but obviously, the designers didn’t stop there. To take a more modern example, Dead Space certainly had a lot of elements (thematically and game-mechanics-wise) in common with Bioshock…

The game you choose to clone doesn’t need to be well-known. In fact, it would probably be best if it wasn’t – my intention is for this MiniLD to produce some hilarious clones of more obscure games. Your game should be instantly recognized as a clone by people who have played the original. You don’t have to say what it is you’re cloning, and it might be better if you didn’t; part of the fun of this contest is in viewing the entries and saying ‘that looks awfully familiar..’.

Take all the time you need, use any code you want, develop for whatever platform you wish. Again, please don’t just rip graphics or sound from the game you’re cloning.

Good luck.