Dock’s not-so-minimal concept art

Whoops, this doesn’t look very minimal. Nevertheless, I’d better get on with work! I’m happy to have a game idea already, as it’s only 11am on day one!

Whoops, this doesn’t look very minimal. Nevertheless, I’d better get on with work! I’m happy to have a game idea already, as it’s only 11am on day one!
It’s the end of day one, and I have nothing to show for it.
I completely ditched my original idea, and haven’t yet thought of a new one.
There’s always day two. 

Apparently I don’t know what minimalism is! (Not really! I’ll tone it down later, probably…)
Progress is slow but steady. The big difference between this screen and the last screen is that this one has actual code, as opposed to being a speculative mockup and test of tech.

This morning I had thought I would duck out of Ludumdare entirely, as I had scrapped yesterday’s idea and couldn’t think of a new one. I thought of a new one around mid-day, and it’s starting to take shape! Lots to do tomorrow if I want to enter the jam, but I’m really pleased to have something interesting.

Really struggling to nail down the weird mechanics in this game.
Going to take a short break and focus on getting the general game structure in place. I’ll have to review it later in the day and make a decision whether I can submit this to the jam. There’s some cool stuff in here, but it’s a bit of a weird concept.
