feyleaf

LD27

The Progess is Flowing Like A Stream

I’m loving the progress on this competition. Much more smoothly progressing than in many of the recent LD’s I have participated in. Makes me smile.

The progress so far:

  • Wrote the narrative, it’s going to be fantastic
  • Finished the map loading
  • Created one mob
  • Finished the collision between player and map, and mobs and map
  • Game states
  • Movement and Jumping are smooth and looking good!
  • There is an attack, but it’s not so smooth yet

Yet to finish before bed:

  • Create the levels
  • Create new mobs
  • Rework the attack
  • Create Death
  • Create player-to-mob and mob-to-player collision
  • Create level portals in & out
  • Create collectible drops from mobs

If I can accomplish all of that, tomorrow’s work will be the most fun of all!!

I am going to have dinner with my sweetheart soon. That’s going to help me feel a lot more motivated when I sit back to the computer to program. Best Ludum Dare yet! <3

(mandatory screenshot :P)

The floor is hot lava!

The floor is hot lava!

Tags: C++, half way, Love, progress, screenshot

Comments

crezefire
24. Aug 2013 路 19:54 UTC
That’s some hardcore C++ going on in there. Good stuff mate.
BackwardSpy
24. Aug 2013 路 20:04 UTC
Hey, another guy using C++/SFML. Awesome! 馃榾

Looking good so far.

Sleep Awaits, But Happiness is Poured into This Project!

This was my plan before I took a dinner break. And now I’m off to bed for the night.

  • Create the levels
  • Create new mobs
  • Rework the attack
  • Create Death
  • Create player-to-mob and mob-to-player collision
  • Create level portals in & out
  • Create collectible drops from mobs

Here’s a short video clip: http://youtu.be/_IwrnhCtALg

 

It鈥檚 Been An Amazing Weekend

So, I’m finished with my entry: ‘Grig Saves Time’ and I gotta say: I’M FEELING AWESOME!

This has probably been the most fun Ludum Dare I have done, and I feel like I got a lot accomplished. The best news is this: I know I can do it better next time!

That’s right, I dedicated a lot to the development, but the platforming code could have easily been taken from basecode. I’ve done velocity, collision, and keyboard input almost exactly the same in a few other games, and decided I should just put all that into a library and use it as base code for future platforming. The point is, it was not outside my comfort zone, and I spent a lot of time just working out the odds and ends of how I wanted to portray the story. It took the whole weekend, however I did break for dinner and time with my sweetheart last night, and for church today. I slept a total of 14 out of the 48 hours. It’s possible that I make something even more amazing next time.

The storyboards are probably my favorite! It felt good to have a heavier narrative, even in a 48-hour game. Heavier, as in, more than one screen to explain the story, the premise, the reason why our fantasy creature is even going around jumping and attacking.

Livestreaming on twitch.tv: This was the first time I have ever used livestreaming, and it definitely had an impact on my computer. Compile times went through the roof, and I had to deal with wearing headphones to get rid of echo. The friends stopping by to chat was great, though. I stick with the fact that I move around the house a lot, as probably a reason not to keep doing that. Eventually, I can get a computer that can handle livestreaming and compiling and listening to playlist on youtube all at the same time.

So, I want to say thank you to all the friends who sent kind words about my progress, and to those who spent time with me on the stream. This has been, as predicted, the best Ludum Dare I’ve done. Thanks!

(followup screenshot)

screenshot3

 

Tags: amazingness, C++, done, screenshot, sfml, thanks

LD29

I鈥檓 in Eighth Time

Hello! I鈥檒l be grinding out another game in this coming compo.

As usual, using the 48-hour rules. This time, I鈥檒l be switching up tools, to something I am only barely familiar with: Stencyl! Artwork will be made using GIMP, sounds will be made if bfxr, music in Pixel鈥檚 PXTone. I will be listening to Chillstep, drinking smoothies, maybe streaming(?), and loving every bit of this Ludum Dare!

I wanna make this a memorable LD weekend, so I made it a 4-day weekend from my full-time job. It also starts on the day that I age one year on paper. Super excited and as always I can鈥檛 wait to see what all of you come up with, wishing you ALL the best in creative flow and motivation!

Tags: bfxr, im in, pxtone, stencyl