Franciszek Pyrć

Ludum Dare 48

I'm trying to release something

Who could have thought releasing a tool was going to be hard. Anyways I'm trying to publish qASIC (simple tools for unity) and that has been a wild ride of it's own.

Website

A lot of things require a website now. As I didn't know much of HTML (except some things we did in school. Actually what I did in school, as IT teachers suck) nor CSS I decided to still not use a website builder. It was fun learning the basics, but probably I will have to redo some code in the future. It's already live, so you can check it out if you want: https://qasictools.com/ Screenshot 2021-06-21 162947.png

Unity asset store

As most things unity I need to release it on the asset store. For that I need a website (which I've made) and a demo scene (which I will make). I also need promo material: screenshots, videos, etc. I've setup a really basic page at the moment, but I still have a lot of work

Trailers

I've implanted qASIC into some of Unity's sample projects and tutorials. While doing this I've been recording my screen so I could use for a trailer. At first I made some cool logo animations, but they were to cluttered, so now I'm probably will use a simple header with description approach many people use (old example below) Hnet.com-image.gif

Polishing the tool itself

I thought I have done everything. I was wrong. Recently, I've added some many features to the audio manager, that I can't even count, fixed things with console, added a debug window and even expanded Console Configuration. Just thinking about how will people use it makes you want to adjust some things more. For example the audio manager now cannot play sounds when it's paused (globally pausing would disable only the currently playing sounds) and you can ignore global manipulation all together. Things like the scene command can now be disabled (changing scenes randomly can break certain games). I still think there's much more, but for now this is just beta, so I'll improve things in the future. Screenshot 2021-06-20 162947.png

Demo

As I said, unity requires a demo scene. I wanted to test and try making a small walking simulator where you could view different aspects of qASIC. It would be great in testing out it too. For now there's not much to say.

You can check out the website now

(roast me about it's design as much as you want)

The tool that I used in my Ludum Dare games has been released!

Hello. After ~1.5 years of development I've released qASIC - a collection of simple tools for speeding up performance on the Unity Asset Store.

https://www.youtube.com/watch?v=J-b-uGYumO0

Ludum Dare

You can see me using qASIC in my LD games since Ludum Dare 47. At the time it wasn't much but on my most recent game Power Station Beta was praised for it's accessibility through settings and remappable keys and it's hidden quirks available through the dev console. Me and my team were able to create it quickly using the dev tools while not having to worry about accessibility. Of course, there were bugs, but that's expected in any game :) Screenshot 2021-05-17 142330.png

Available now on the Unity Asset Store

Ludum Dare 49

My free tools for Unity

Hello Stranger. Over the years I've developed qASIC - a set of tools for making games fast in Unity. I've tested in many jams such as LD, so if you would like to use it also, you can download it for free from the Asset Store

https://youtu.be/J-b-uGYumO0

Give accessibility without wasting time

After the years I learned how different people play games differently. Everyone has a different keyboard layout, preferences and machines so giving your players the option to adjust settings is very helpful. Sadly during a game jam it's rather difficult to do that. With qASIC you can add input remapping, settings and audio levels with just a few clicks. Screenshot 2021-05-09 185728.png

Saving time

qASIC's main job is to remove the need to code the same systems over and over again for every project. You can easily play and control audio with the Audio Manager or use an already existing pause menu script instead of writing your own. Screenshot 2021-05-09 190030.png

Debug faster

I often hear people saying that there is no need to use a console in a small project. I disagree. When making my latest game during the jam I only added one command: noclip. It was only coded because I had nothing else to do while waiting for others to upload their work. This command later would be used extensively throughout development: adjusting fall damage, testing levels, testing AI, taking screenshots and the list goes on. And although people hated fall damage, they really liked the commands that let them play around even after they finished playing. Screenshot 2021-05-17 142330.png

If you would like to use it, you can download qASIC on the Asset Store or on github

Plus, I will be really glad if you would post a review. Thanks :)

Boost your game with a free tool

If you would like to quickly add accessibility or to stop coding the same basic features over and over again in Unity I have something for you.

https://youtu.be/J-b-uGYumO0

Download | Website | Documentation | Demo

Main benefits:

  • Save time
  • Add accessibility

How it does in practice

I already used my tool in a game jam. Keep in mind that I used a very old version of it, but I still managed to create impressive results. I have never worked as fast as that Ludum Dare.

Screenshot 2021-05-17 142218.png

The game of my team was also praised for it's settings, remappable inputs (although they were broken at the time) and so much additional fun screwing with the game even after it's completion.

Faster debugging

qASIC comes with an in Game Console and what I call: an Info Displayer. With these both you can easily test out your game and debug it even outside of the editor. You can even use qDebug.ShowValue to display something on screen quickly (something I've added just for this game jam, as I kept doing that in all of my projects).

walking-console.png

Trust me when I say: most of the bugs in that game were caused by not using the console.

Better settings

Settings is something we don't often see in jam entries as they just take too much time. I've managed to solve it with qASIC. By attaching one script you can convert your sliders and dropdowns into usable settings. You just need to specify the name of the setting you want to change and you're done.

Adding settings is easy too. You just add an attribute to a function and that's it

Download

You can download it now for free on the Unity Asset Store (hopefully tomorrow the new 0.1.3 version should be processed by unity)

I would love if you would also leave a review :)

I'm in post #187502

Hello. Time for another I'm in post that nobody asked for but SCREW YOU, YOU'RE NOT GOING TO STOP ME! This time I'll be participating with 2 other people just like last year.

  • Engine: Unity 2020 LTS
  • IDE: Visual Studio
  • Art: Gimp - I won't be taking care of art this time... again
  • Music: Ableton Live - going to try it this time and if not I'll crawl back to LMMS
  • *Audio: * Audacity
  • Source control: git bash
  • Task management: Trello

Info: * *3D/2D: * 3D * *Render pipeline: * URP * *Additional tools: * qASIC - cuz I'm addicted to debug consoles

Screenshot 2021-04-24 171113.png ↑ Screenshot from the last jam

Consider using this free tool

If you would like to quickly add accessibility or to stop coding the same basic features over and over again in Unity I have something for you.

https://youtu.be/J-b-uGYumO0

Download | Website | Documentation | Demo

Main benefits:

  • Save time
  • Add accessibility

How it does in practice

I already used my tool in a game jam. Keep in mind that I used a very old version of it, but I still managed to create impressive results. I have never worked as fast as that Ludum Dare.

Screenshot 2021-05-17 142218.png

The game of my team was also praised for it's settings, remappable inputs (although they were broken at the time) and so much additional fun screwing with the game even after it's completion.

Faster debugging

qASIC comes with an in Game Console and what I call: an Info Displayer. With these both you can easily test out your game and debug it even outside of the editor. You can even use qDebug.ShowValue to display something on screen quickly (something I've added just for this game jam, as I kept doing that in all of my projects).

walking-console.png

Trust me when I say: most of the bugs in that game were caused by not using the console.

Better settings

Settings is something we don't often see in jam entries as they just take too much time. I've managed to solve it with qASIC. By attaching one script you can convert your sliders and dropdowns into usable settings. You just need to specify the name of the setting you want to change and you're done.

Adding settings is easy too. You just add an attribute to a function and that's it

Download

You can download it now for free on the Unity Asset Store (hopefully tomorrow the new 0.1.3 version should be processed by unity)

I would love if you would also leave a review :)

We've made a horror game

Hello Stranger. We decided to make a horror game this jam. With a bit of cheats I was able to get this screenshot:

Ludum Dare 49-00;01;25;18.png

Play it here

Almost to 40

I ran out of original screen shots. Here, have... this...

Ludum Dare 49-00;02;40;20.png

Play it here

So close to 45

I don't know what to put here, here's a funny picture

Ludum Dare 49-00;02;40;20.png

Play it here

Two more to 45

I would like to have at least 45 ratings, but I don't have time to play games, so if you can spare a minute...

Ludum Dare 49-00;00;34;09.png

Play it here

Ludum Dare 50

Joining the jam with my own Input System

Hello, once again I am joining the jam with my own asset which should receive an update quite soon with my new input system. I've been working on it for almost 6 months already so I'm excited to try it out and see if it will break (hopefully not).

Normally this is where I would post a link to download it, but it's not done yet and I don't want you to use the old version. So for now no link, just a gif.

input-mapeditor-animated.gif