Fun to be back at LD after a couple of years away! I'm happy with the result, but it has a few bugs and as always, game design is the hardest part, making something fun to play which is what I need to practice.
This game started off a bit quite, and then took a wild turn. The music is a bit sinister and if you deliver the wrong item, the customers overreact somewhat :)

In thory I have another 6 hours to polish, but I have family duties tomorrow so that will have to be my excuse. Time to compile for WebGL now and publish.
Yesterday was all about modeling and animation. I made a van, 10 characters, and a bunch of items. The game idea is that you will be given items as a delivery driver and you have to press keys (any keys) of your choice to store them in the van. When someone asks for that item later, you have to recall how you stored it - otherwise customers will get angry (I am actually calling the Angry(); method.

For animations, I made walk cycles, carry and throw animations, some happy and angry reactions. Today I did most of the coding. I find that play testing and running in to bugs is the time consuming part. In modeling an animation, you don't really run into problems wherease something quirky can take an hour to fix. And the code is an absolute mess to just make it work, lol.
Time to wrap up and upload. Hope everyone has had a fun and rewarding time so far!