jharler

Ludum Dare 45

Slay the Dungeon

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What do you get when you combine Slay the Spire with the Binding of Isaac? Find out in SLAY THE DUNGEON.

Battle your way through a dungeon filled with monsters. Build a deck of cards that will help you along your way. Choose wisely, as your cards will decide your fate. Can you make your way to the end and defeat the dungeon master?

I hope you enjoy it and thanks in advance for trying it out! Please leave a comment with your rating and I will check out your game!

PLAY SLAY THE DUNGEON HERE .

Ludum Dare 46

Ludum Dare 47

This will be my 14th Ludum Dare

Even after 14 times participating, I still get really excited the week leading up to it. I have no idea what I'll be making, and there's the potential for some interruptions this weekend, but no doubt it will be a fun time.

I'm going to copy & paste some tips I've posted in the past that I still think are great for anyone new to game jams. Good luck this weekend everyone!

  • Get enough sleep. My first time participating, I only slept 6 hours during the 48 hour compo. I was basically useless the following week and I’m certain my productivity over the weekend also suffered. There’s an intense time crunch with the jam, but don’t let your body suffer. Get up from the computer occasionally and rest your eyes as well.

  • Make sure you eat well. Don’t load up on sugar and caffeine. Eat healthy and keep your mind sharp.

  • Spend some time brainstorming once the theme is announced. The theme is going to suck. It always does. Don’t let that stop you, but also don’t settle on the first idea you have. Think outside the box.

  • Once you’ve settled on an idea, lower your scope. Then lower it again. The weekend will fly by and you won’t get nearly as much done as you’d like. The smaller your scope is, the more likely you’ll have something to submit at the end. If you do end up having extra time, you can add additional features and polish.

  • Get your gameplay mechanics implemented as fast as you can. Once your gameplay is there, you have something you can submit. That takes a lot of pressure off. You can then spend the rest of the jam improving and polishing.

  • Stick to tools you know. There’s nothing more frustrating than spending two or three of your 48/72 hours trying to figure out why this one particular thing isn’t working the way you think it should. Experimenting with game mechanics is great and encouraged, but not new tools. Make sure your existing tools are ready to go and use what you’re comfortable with. If you do decide to try new tools, accept that you may end up not submitting a game at the end of the contest.

  • Aim for a game that can be played to completion in 5 or 10 minutes. Most people won’t play for longer than that anyway, and if your game is short, more people will see all of it. Also err on the side of being too easy vs being too hard, again, to maximize the amount of your game people will be able to play and see.

  • At the end of the contest, be sure to play and rate games. Give other people good, quality feedback and many will return the favor. Be honest in your review, but be kind. I always try to lead my review with something I like about the game before giving some constructive criticism if I see areas of improvement. You need at least 20 ratings to get ranked at the end of the judging period, and you’ll get those by rating other games.

  • Most importantly, have fun! Game jams are for learning, fueling creativity and having fun. If you’re too stressed out and not enjoying yourself, you’re doing it wrong.

Making Great Progress

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I'm very happy with how this is turning out. It's great fun and it's easy to add various degrees of difficulty. For instance, the above level is pretty difficult because of the infinite loop and changing directions. It bends your mind a little bit.

Another successful Ludum Dare!

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Time to get lost in the shuffle of "here's my project" posts. Well, here's my project! I'm very happy with how it turned out. I think it's a lot of fun. If you play and rate, please comment and I'll play and rate your game as well. Congrats to everyone who finished a game!

Play Rail Gun Now!

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Rail Gun - HTML5 Enabled!

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I was able to get a WebGL build of my game uploaded. It's not as performant as the Windows version, but may be a good alternative for those of you who prefer HTML5 over downloads. Play, rate and comment and I'll do the same for your game. Thanks!

Play Rail Gun Now!

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Play Rail Gun Now!

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I'm getting some great, positive feedback on Rail Gun. Try it yourself and let me know what you think. Please rate and comment with your thoughts and I will reciprocate.

Play Rail Gun Now!

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Ludum Dare 49

Satisfying Stability

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This was by far the hardest time I've ever had coming up with an idea, but I'm proud of the game that's come from it. Still needs more levels and polish, but it's feature complete.

Ludum Dare 50

An Inevitable Race

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I fought a head cold all weekend, but I finished my game, as simple as it might be. If nothing else, I think it's got a great atmosphere. If you play it, please let me know what you think.

PLAY AN INEVITABLE RACE HERE