Upgrades
I changed up the controls to Z/X for Jump/Shoot so it's a bit less RSI inducing, I also added smaller rocks and an improved lazer cooldown / fire spread
Play HTML / Web

Mobile controls with D-Pad

I changed up the controls to Z/X for Jump/Shoot so it's a bit less RSI inducing, I also added smaller rocks and an improved lazer cooldown / fire spread

Mobile controls with D-Pad

https://www.youtube.com/watch?v=r_aA383gZec
Playthrough / post-mortem
https://www.youtube.com/watch?v=r_aA383gZec


It's actually harder to think of something generic enough it could spawn 2000+ games and be original.
I like the idea of machines / vehicles / creatures running amok - could be interpreted a number of ways, from a runaway train, to herding animals etc.
That or I reckon something with sticky / magnetic abilities could be cool and interpreted a number of different ways.
Like some sort of physics sim with electromagnets, or cats climbing on curtains , lizards up walls, or spiders down drainpipes , or the whole world covered in treacle.

https://www.youtube.com/watch?v=jl3mWgaVCQw
I should've checked wiki - So my first entry was 2013 :laughing:
https://youtu.be/_hRpO6gvsk0
Doing digital archeology on old projects and discovering you'd wasted the first hours of a compo doing a completely different game to your final entry. Couldn't find the music files this time though. :
https://www.youtube.com/watch?v=-Ha54wABPgQ
Another game made in Construct 2 , Music in FLStudio etc.
https://www.youtube.com/watch?v=R-k4snSh7Yo
Hoping construct 2 will last until the end of the year :smile:
Hark back to LD in 2017 https://www.youtube.com/watch?v=BKujcnlPV88
It's kinda strange scrolling back through old posts from years back and seeing how the games evolved. I'm sad I couldn't find all the original music source files.
https://www.youtube.com/watch?v=plLcBzIRoBQ
https://www.youtube.com/watch?v=Kxpi9cH1q3A
From Ludum Dare # 45 - Start with nothing
https://www.youtube.com/watch?v=-mrbZ4utXHk
This one (mostly) paid off in terms of keeping to a simple idea and not throwing in too much complexity to bog down gameplay. I still don't think it was much of a game, but it was 'finished', and a home to one of my favourite vocalists/front-men taken too soon.
https://youtu.be/B2PrdGNPrko
[Link] (https://www.youtube.com/watch?v=VPmv19um4uE) instead

After losing a bunch of pixel art animations to the new Photoshop Save dialogue, courtesy of Apple's unwillingness to follow standards. :punch: - I rapidly scrabbled to do a shortcut by modelling the rough outline in Blender to do a paint over.
Since it's still somewhat passable, I think I'll leave off paint-over/cleanup 'till post-dare :smiley_cat:

I quickly mocked up some animations in blender with a view to doing paint over, having lost my previous sprite strips, but with anti-aliasing turned off and flat lighting, it was a fairly decent approximation of pixelly art, and as a bonus, much easier to animate :smile:
https://www.youtube.com/watch?v=8DW9jy2F3b0
Click to watch on YT - dunno why it's not playing embedded. :scream:
I'm waiting until the last hour to make gameplay, as usual..
I failed to add falling debris etc. Just imagine an extra sense of urgency with beams / concrete falling from ceiling :smile:
Arrows / WASD or touch if mobile.


Tweaked a whole bunch of stuff, it's now clearer what's going on every 10 seconds ( earthquake/flooding ), the controls have been tweaked, and the music improved.
Also replaced a few animations to make it play smoother.


Still to add a cut-scene or something, doing a nicer render :smiley:

