lavwa

LD 39

Knowing when to stop : Nice to have VS Requirements

It's hard to limit yourself when design a game for a LD. To know where to stop, when the feature is a nice to have instead of a required.

For example, I wanted to created a Destruction Derby/Twisted Metal based game, using energy as your Health. You run out of energy, you have 5 sec to steal another vehicule (if you have a key in your inventory).

To add more variety, I decided to create enemies procedurally. So instead of having a set of enemy prefabs, I designed the tanks as modules. A main part, the engine, and additional parts (shield, extra turret, a jumping module, etc)

I coded everything ! Almost non-stop. Result : Yes, my enemies are created procedurally and are never the same :

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But !

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Sometimes, too much...

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is too much. The gameplay was not balanced anymore. Some tanks were so big that they could not even move. Some were a little bit too fast and jumpy and would leave the arena Ciao Bye!

So just before releasing the game on LD, I rollbacked and deactivated the procedurally generated tanks, a day of work. I implemented a nice Entity Components Systems, I was really proud, because hey, it's a LD context right ? But in the end, it was useless. Game balancing is a requirement, not a nice to have and I got kicked in the arse for forgetting about it, like this little green tank being lasered by that yellow behemoth.

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Here is the link of my game if you dare battling with an army of little tanks ;)

https://ldjam.com/events/ludum-dare/39/tanks-battle

Mastering Unity physics with...

...just kinding. I don't think I will ever be able fully master Unity physics.

Everything looks fine here right ?

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Not really... mol4.PNG

I know it's risky to create a game in 48 hours, a game based on something that need to be well adjusted and balanced. I don't know why, but I just can't stop designing games that are heavily physics based. In my previous entry, I limited myself to 2D physics only, so at least I could throw that Z axis away, but not this time ! I went all in and gosh, I wish I could have learned something from my previous mistakes :P

The result is some kind of Destruction Derby / Twisted metal, with an almost realistic physics that from time to time, throws the player or enemy tanks flying in the air :P

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Note to my future self if I decide to use physics, test it A LOT :)

Jump, bounce, tackle and fly as you try to destroy your opponent !

https://ldjam.com/events/ludum-dare/39/tanks-battle

LD 41

I'm in !

Let's gamedev this !

Good LD weekend everyone !

Combining Pac-Man & Poker on twitch !

Live stream of #Ludumdare #LD41 https://www.twitch.tv/lavwagames ongoing !

Theme : Combine 2 incompatible genre : Pacman + Poker Coding the AI now !

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https://www.twitch.tv/lavwagames

twitter.com/LavWa @LavWa

POKER-MAN : Poker + PAC-MAN = LD41 fun - Live on twitch!

Interesting theme isn't ?

How about combining a classic arcade game with the most popular card game on Earth ?

What is this and how can I play it ?!?!? Play as Pac-Man, with a twist : You must gather Cards to build the best poker hand possible. Once you feel ready, attack a ghost and the best Poker Hand will win the bet !

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* Features: * - [x] Full Poker game - [x] Full Pac-Man game - [x] AI building the best possible hand before attacking the player - [in development] AI raising bet when they are confident to win - [upcoming] Blackjack Mode (because why not ?!)

Watch the development of the game live on twitch: https://www.twitch.tv/lavwagames

Follow me on twitter: https://www.twitter.com/Lav_Wa

Poker-man : A few more hours before the compo ends

Today's goals are : -- Adding mechanics for replayability -- AI movements improvement -- Implements Blackjack rules as secondary minigame

Watch the gamedev live on :

Twitch : https://www.twitch.tv/lavwagames

Twitter : https://twitter.com/Lav_Wa

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Good luck #gamedev ! :)

Poker-Man is almost done as the LD Compo is closing !

Working hard to finish this impossible combination of genres : Pac-Man + Poker

Adding sounds, musics and tweaking the AI live on Twitch !

https://www.twitch.tv/lavwagames

Twitter for updates : https://twitter.com/Lav_Wa

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Poker-Man : A game of Pac-Man and Poker

Finally it's done ! I'm quite satisfied with the result !

I combined Poker and Pac-Man and the result is much more funnier than expected. You must defeat the ghosts by beating them with poker hand that you must collect.

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Make sure you follow me for the upcoming BLACK JACK update !!

https://twitter.com/Lav_Wa

https://www.twitch.tv/lavwagames

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Play & Rate here :

https://ldjam.com/events/ludum-dare/41/$83526

Poker-Man 2 : Why stop now ?

Combining Pac-Man & Poker was fun. Why not continue and add blackjack to the mix ? ;)

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Working on that "expansion pack" right now ;)

Until then, why not play and rate the Poker version ?

https://ldjam.com/events/ludum-dare/41/poker-man-pac-man-poker

For updates on V 2.0:

https://twitter.com/Lav_Wa

Poker-Man: Jam Enhanced version

Just added a * betting system * to the upcoming JAM version of Poker-Man !

When you feel confident with your hand, * raise * the bet ! betEnemyA.PNG

But be careful ! The enemies will do the same ! If they feel that they can beat you, they will raise the pot and attack you ! betEnemyB.PNG

You can see the result : pokermanBetsmall.gif

Until it's released tonight, you can * enjoy and rate * the compo version here :

https://ldjam.com/events/ludum-dare/41/poker-man-pac-man-poker

For updates : https://twitter.com/Lav_Wa

Poker-Man & Blackjack update

Almost done with the Blackjack update for the jam version.

+Added HTML5 support to the compo, the game play instantly on itch.io

Play&Rate

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Poker-Man BlackJack JAM is almost finish!!

Almost almost done with the Blackjack update for the jam version.

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+Added HTML5 support to the compo, the game play instantly on itch.io Play&Rate

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https://ldjam.com/events/ludum-dare/41/poker-man-pac-man-poker

Thank you !

This ludumdare was a blast ! This was a nice adventure with you guys, I enjoyed that LD41 a lot and I'm finding real gems every time I refresh the LD frontpage.

Special thanks to everyone that took the time to leave comments and suggeston while trying Poker-Man that's the real prize for a game developer !

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Now let's play games and vote!

Poker-Man : Post jam version

Hello hello !

I just uploaded a new post-jam version of Poker-Man, fixing the non-playable after 1st victory bug, adding some tweak (a new game+ mode, new bosses and some easter eggs :D

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Play & Rate here

Poker-Man Post-LD : Android edition

BIG update for Poker-Man ! An Android version with new graphics is now available here !

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I'm also live on Twitch for a few hours as I'm adding new gameplay mechanics to the game !

For updates on the game : Twitter

Post LD fun !

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Post Ludumdare updates are coming for Poker-Man :

  • Working on a multiplayer mode !

  • New levels & monsters

  • Joker cards with special powers

The Android version is now available here !

For updates on the game : Twitter

Thank you for playing Poker-Man !

This was an amazing experience! I got a lot of fun coding this mix of an arcade and card game.

Thank you for your feedback, I am now working on an new post Ludum Dare version!

New features :

  • A new intuitive UI and 3D graphics : pokerman3dP5.gif
  • A shop to buy new powerups and special characters : pokerman3dP5Shop.gif
  • New mechanics ( fold, blackjack mode, roulette gameplay )
  • An official Android release
  • And....... a Multiplayer mode !

For more updates about the post ludum dare release, follow me on:

Twitter
Facebook

Poker-Man post LD update !

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This LD is maybe finished, but we are continuing to develop Poker-Man !

3D environment creation is completed ! UI is adapted to this new perspective. Now creating new 3d models for the character and enemies ! Tonight and tomorrow : shop and power-ups

For more updates :
Twitter

Gamedev Blog

Facebook