Morre

LD15

Cavernous Shooter is done!

And… I’m done! Four LDs in a row, imagine that :)

Cavernous Shooter! is a top-down shooter set in a cave environment. Try to fight your way through the entire cave system, using the links below:

Windows / OSX / Linux / Source

Java Webstart

Controls:
[WASD] or [Arrows] to move
[Left mouse] to shoot
[Right mouse] to fire shotgun (if you have ammo for it)
[R] to reload
[Q] to toggle particle quality settings

The linked zip file contains .bat and .exe files for Windows, or .sh for Linux and OSX. It also contains the game source code.

There is also a web (Java Webstart) link – just run the .jnlp through your java/bin/javaws.exe (most browsers will default to this behaviour).

screenshot1

screenshot2

Tags: cavern, cavernous, LD #15 - Caverns - 2009, shooter

Comments

Epixtome
12. Sep 2011 · 12:48 UTC
This is an awesome game! I’m using the source to help teach myself java. Thank you so much for this.

LD16

Towlr Mints!

I recommend against eating them. Wholly unmodified photography by myself and hamumu. Really! Maybe!

Towlr Mints

Tags: mints, towlr

Comments

19. Nov 2009 · 04:48 UTC
OMFG+!
19. Nov 2009 · 13:39 UTC
The thing is, if you eat one the wrong way, you black out and have to try again.

What’s with all those intentous declarations?

I think I may have invented a word in the header, hm. In any case, I’m planning to participate as well. I hope!

I haven’t really settled on what tools to use yet, but I’m going with some form of Java – either LWJGL, Slick or just the standard API. On top of that, the usual set: Gimp, SFXR, MSPaint (yay!). If I feel inclined to do something in 3d, I’ll also use Wings3D. I sort of feel like doing something with shaders, but I expect a lot of people won’t be able to run it if I do :/

It is quite possible that I will attempt to make a game to fit both into the Ludumdare 48h and Java4k contests, and submit it to both.

Tags: java, ld16

Comments

10. Dec 2009 · 13:44 UTC
It looks like the “declaration” meme could be the unofficial theme for this compo :)

Little Worlds 4k – Done!

I finished and submitted Little Worlds 4k perhaps three hours ago, but forgot to write a post here, so now I’m doing just that. The finished game is here. It’s not quite what I had in mind, but it will have to do for this contest. I’m hoping to polish the game and turn it into something worth-while for the Java4k contest.

Screenshot:

Tags: 4k, exploration, ld16, Little, Worlds

LD17

On participation

Hi folks,

I’m not yet sure whether I will participate – it depends on the theme as well as on how much time I will have to spend on other commitments during the weekend. If I do participate, I’ll be using either Slick or plain Java. In any case, I wish all of you a nice contest – I’m sure it’ll be loads of fun.

Comments

23. Apr 2010 · 22:10 UTC
I hope you participate, because I’m going to! We haven’t done an LD together in a while.

Islands!

So, I’m entering, but I’m not using Java as I had expected. I do not have too much time this weekend, so I decided to go for a simple web game and focus on making some content instead. We’ll see how that goes – didn’t make too much today, and I’ve got to leave for the evening.

Anyway, here’s a sneak peak of the title screen graphics. The game’s tentatively called “Islands: Through the Sweep of Stars”, which is a perhaps a bit more pretentious than I’d like. Any suggestions?

spacecraftBlackBG

See you all again tomorrow! :)

Tags: islands, LD17, stars, Sweep

Other posts

This isn’t a real game either!

For the fake vote competition, I present:

THE GAME

It’s not only a beautiful metaphor, it’s also quite artistic. Further, it features very spectacular, stereoscopic gameplay. Behold:

goomba

Tags: final