PaterJosch

LD 40

Spice it up!

Code is finally done, time to change the ugly walking face into a badass ninja and polish the rest of the graphics

Getting there

Finaly updated my graphics from this: Placeholder01.png

To this: NewGrafiks.png

Still a long way to go on those, have to create all the tilesets and backgrounds, as well as the menu screen etc., but its getting there.

oh and level design, can't forget to do that, or itll be a pretty damn shitty game.

but seeing as I got over 1 day left, I should find enough time to do that, and testing and adding music and sound effects

Damn Son!

got a rough planning on the first 5 levels I wanna do until the end of the jam. but now, off to bed, in 8 hours i'll be back and finish updating the graphics, after which i can work on the levels.

progress

finished the tutorial level apart from tutorial messages and background image. no, to build the remaining 4 levels for the 5-level setup i wanted to finish it with today, then add all the backgrounds.

getting close

1 level left to do, after that I only need to draw the credit-/mainmenu-/level startup-screen, and the game is basicly finished. If I have enough time left after that I might try my hands on adding soundeffects or music into it.

So close...

Finished making the 4 levels I plan on releasing the game with. Now onot polishing the last few missing graphic pieces, and adding music and soundeffects if I have enough time left.

LD 41

Plenty of Fish...or not?

Should I go for a fishing+dating simulator? Should I go for a 420 stealth-farming sim? a Tennis Fighting game? Grid based Beat'em up? Sideview Tower Defense? Or something else entirely? How do I decide which one to choose?

This seems Fishy

Oh yeh, I love that amazing art quality of my mockup mockup.png basic idea is to fish out the girl you like, and then fish her gifts/uranium/other things(including some bad ones) which trigger dialog options you have to answer in order to increase your points with that girl. bad answers/fishing for other girls will obviously decrease your points, and once 0 your girl will swim away, forcing you to start over. if you fill her meter up on the other hand, you win the game by some means i still have to figure out. now to waste another hour until im getting breakfast and then start working on it. :🧜‍♀️:

Some stupid joke about fishes

2 Hours of work done and the cast of the line is working as well as the hooking of your new favorite-fish-waifu™ now showering to refill me with more water for my slippery game, and then implementing the ability to actually reel in stuff, movement for the fishthings and the girls wishes.

Reel in the girls

Got a line attached to the hook, so reeling in all the pretty ladies is actually possible now (at least ingame) now, to add a bit of realism to it and let them swim away when you give them your hook ( ͡° ͜ʖ ͡° )

Just like "reel" life

No matter how much I pull on these slippery girls, they always swim away again :( Cats.gif could be because the fisher is purple, but could also be because I have not implemented that part yet

Time for a little pause

3 more hours of work for a total of 5 hours programming and 2-3 hours of brainstorming and the main mechanics are mostly finished. once I add the victory/losing conditions and spawning to the objects, i just need to fill the game with ui, new graphics/sound, and content (meaning as much fish waifus as I can manage in the remaining time)

fishing for attention

1 hour more went into this, and the fishing part is finished. All thats left to do is implement waifus and their wishes for the dating part, and polishing up graphics and sound

they will never have enough

your freshly fished waifu™ can accept gifts! she will accept anything at the moment but give you no increase in love for it, which is kinda sad. but once i've done that, and gave her a wishlist, so she can begin to love or hate you, im basicly done with mechanical coding. all thats left to do then is UI and improvements to graphic/audio

On to the last bit of filet

Took a quick nap, and really needed it. now I can finish up my coding, and start thinking up stuff you can fish, and work on graphic and audio.

Lines too long

Anyone knows if I can break up the declaration of an Array into multiple lines in GDScript?

basicly i got something like [[1,2,3],[1,2,3],...] and its getting really long

and i would love to get it layed out like this

[[1,2,3],

[1,2,3],

...]

dont know if, and how i can do this tho

UI for the Fishes

Once i've done that, im through with coding and can start improving on the placeholder art and adding sound

32 + more things to go

just 32 (and a little more if i find more bugs) bugs/sprites/soundeffects etc. to go and im done! but first, a small break

Sad News everyone

After the most recent bugfixing you can no longer romance with generic items like treasure chest, old boots or other gifts intended to only be given to your true love.😭

These Fish puns are kraken me up

Only need to fix the spawning of all the things you can fish, and allow them to escape from your hook without permanently destroying your rod, and I can get working on graphics and sound. getting hyped!