And that was Ludum Dare 46! Time to Play+Rate games!
Amazing! We've set all kinds of records this weekend. Thank you so much for coming out and taking part!
If you're new to Ludum Dare, after an event, we spend the next 3 weeks Playing and Rating each others games. This is limited to just those that published (finished) a game, so those with large followings can't abuse the system. This is just you and your peers.
For everyone else, leaving comments and feedback always welcome, but we do understand if you choose not to. In the future we want to be able to involve those that couldn't finish or couldn't take part, but at this time you can only leave comments and feedback on entries. Got ideas on how we can involve you? Let us know!
We'll be back again in October for Ludum Dare 47. Date will be announced alongside the results in 3 weeks.
How do I get noticed?
We have a system in place that prioritizes your game for every game you rate, and every piece of good feedback you leave on a game. For many people, receiving good feedback is what makes Ludum Dare worthwhile. Yes it is easier to just rate a lot of games and move on, but being an active community member makes the event better for everyone.
If you see that someone working hard and giving good feedback, give them a :heart:!
No joke! Likes matter. Leave a like!
How was your weekend Mike?
This was an unprecedented event. My time this weekend was spent in a bit of a panic trying to figure out how to handle the influx of traffic. I spun-up the largest servers I've ever spun, a 16 core frontend server and a 32 core database server. I'll find a moment to downgrade the servers in the next couple days 'cause yeah, that many CPU cores aren't cheap. :sweat_smile:
(See the "Support Us" section of the sidebar if you want to help... over there :arrow_right:)
I've had various unfinished website improvements sitting in branches in my personal GitHub repo for quite some time now. So my weekend was spent diving headfirst in to those unfinished improvements, and any other changes that would help the event run smoother.
Website performance was my primary focus this weekend. Batching a bunch of data together (eliminating round-trips), parallelizing some requests (user, event, current page), and in general caching more things on the frontend server and some on the client (i.e. the browser). That bought us some time, but some 6 hours before Submission we were back at 100% utilization.
Here's where I facepalm. :face_palm:
I stumbled across a database query that was hogging a disgusting amount of CPU. And embarrassingly, it wasn't even a feature that most people had even noticed. I disabled it and poof, down to like 2% server CPU usage. :face_palm:
I needed a break, so I definitely welcomed a simple fix for everything. Gave me time to cook up some dinner in anticipation of Submission Hour.
What's next?
After fixing a few bugs with it, the other thing I merged this weekend was the almost-working new game filtering code. It's disabled on the live website, but it is close to being live.

Notably this will (finally) let you filter game lists by platform (and eventually tags, but one thing at a time). As is I need to write and run a serious query on all the platform data to make it compatible with the platforms/tags system. I'm hoping to have this live by Wednesday.
My apologies this took so long. My former day-job made it extremely difficult to find time to work on Ludum Dare. Best I was able to do was book time off to run events and do emergency maintenance. :sweat:
Anyway, if you want to know what else I'm up to, lately I'm forcing myself to do YouTube videos. Once I wrap up the mentioned LD improvements, I'll be talking more about the business I'm starting both on YouTube and on Twitter.
Statistics! How did we do?
By the end of the Jam Submission Hour, we had crushed every previous events numbers. Over 13000 people started 10000 projects, and submitted 4900 entries!

(NOTE: Ludum Dare 39 we had a bug with Team support, hence why it seems like teams dropped).
These numbers will fluctuate a bit overnight as we resolve any Submission problems people had.
But wow! So close to 5000 entries. I guess that's the new bar. :sweat_smile:
Here is a history Jam vs Compo breakdown as well.

Wow.
Wrapup
*phew*. I think that's it for now.
Thanks again for coming out and taking part in Ludum Dare 46. We'll see you again in just a few weeks!








Nice! Cant wait to check out the results!
Glad to participate in such a historic LD!
(Also an expensive one... everybody should throw some money at this guy's PayPal)
We really had an awesome time at the LD46. Thank you very much for hosting these events. Can't wait to join the LD47.
thank you so much! if it wasnt for this event i probably would not have gotten back into gamedev
Thanks all, it was awesome. Looking forward to ld47 in october, that will be our 4th time jamming .
Thank you for making this possible. It was my first game jam, first game made and I'm really looking forward to LD47!
So long and thanks for the fish!
Thanks for hosting!
Many thanks to you and the team for organizing the event! See you in october!
Glad to participate on this jam, It was a pleasure and thankyou very much for hosting! I'll try my best to see what I can do for the next LD47 event.
I have been wondering what countries participated. I personally saw developers from the US, Canada, India, UK, France and Russia. Any chance we could get a survey on that?
It was my 4th LD and I must say you never cease to amaze! This event was really huge with record number of submissions. Thank you for running these events, can't wait for October!
Thanks for hosting Ludum Dare Mike, I have such a good time every LD and always look forward to next time as soon as it's over :D
Question: Are the compo results on a game's page relevant to the compo, or the entire jam? For instance, I got 637th overall. Is that 637th out of all of the compo submissions, or out of all of the game jam submissions total?
Thank you!! <3
@lambdanaut Out of compo submissions. Hope it helps :)
This was our first LD and we loved it! What an amazing experience that we truly learned a lot from. You will definitely be seeing us again for the next one! :smiley_cat:
Nice one team idjam
https://www.afronaija.com.ng/
wow,Wow,WOW
RIP LD46
edit: F
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