Rebecca Harrison

Ludum Dare 46

Your feedback has been noted!

We're working on a post-jam build!

We've been getting a lot of positive feedback about LAMPS but also some negative. Some people are getting lost, and don't know what they're supposed to be doing. NewDialogueSystem_Sml.gif

That's why we've decided to include a system in the new version that gives some backstory to the lamp shop, and will hopefully help players understand the core mechanic of Keeping the Light Alive

We've also implemented some... more SPOOKY additions to the game... so watch out for those too ;P

Play the Jam version of Lamps HERE

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Free dog model from Lamps (Downloadable on Sketchfab)

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Hey everyone!

Due to popular demand I've decided to share the dog model from my LDJam46 game: Lamps

We've got roughly 216 Ratings, which is absolutely insane O_O I Can't thank everyone enough for playing and rating our game. Hopefully this model helps other artists out there become familiar with good practices for modeling, rigging and animating animals.

And, if anyone still hasn't checked our game out, here's a link:

LINK to Lamps

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Releasing PostJam Version on Results Day!

Hey everyone!

We just wanted to announce that we've been working on a Post-Jam version for Lamps!

We're going to be releasing it on Tuesday May 12th, once the results of the jam are out so people don't get confused during voting.

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Changes:

-Firstly, we've added a story! Feedback has shown that people were very confused as to what exactly was going on. NewDialogueSystem_Sml.gif Hopefully, this will make the whole experience a lot more understandable, and doubles as a reward for exploring the whole maze. Hopefully, this will help players have a more enjoyable experience.

-Secondly, we've added a fail state which will solve the major problem players were having of using up all their light and getting stuck in the dark. No GIF for this one, you'll have to experience it for yourself ;P

-Lastly, we've made it more clear that you're NOT going in circles by adding basement level signs: BasementSignB1.png

Hopefully these fixes will make our game even better. I'd like to thank everyone for their wonderful feedback! These improvements couldn't have happened without you.

If you still ahven't played the Jam version of Lamps, now's your chance!

LINK TO GAME

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PostJam Version is up on itch.io! :D

Thank you so much to the 237 people who rated our spooky dog game!

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PostJam thoughts and fixes:

Story:

Some people found the mysterious nature of Lamps to be right up their alley, but many people wished for a little more narrative. Why is the dog trapped in an endless lamp shop? The new version includes mysterious hints as to the nature of the world, and how this poor sweet pupper ended up roaming its endless halls.

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Major Fixes

To help make the experience more enjoyable, we've added a spooky fail state if your light runs out of power... This will solve the problem many people had of getting stuck in the dark and having to quit the game.

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Final Thoughts

Final Ratings.png Obviously we wish we had scored a little higher on Graphics, but we're very proud to have gotten 35th in Mood! What really surprised us was how low we scored in Theme. I suppose many people didn't understand the light mechanic, which led them to believe that there was no mechanic, and therefore the notion of Keep the Light Alive didn't resonate.

We had designed this game to be eerie, opaque and haunting, we absolutely achieved that, I think! With a few tweaks, however, it would have been a lot more accessible.

Hopefully, this Post-Jam version makes the whole thing more approachable for many people who were confused the first time.

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LINK TO POST-JAM VERSION

Have you played the Post-Jam version?

We now have an actual story!

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There are also a number of small fixes based off the feedback the community provided :) We couldn't be more proud of it's final version.

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Try it here: LINK

Ludum Dare 47

Medium-spoopy game :)

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The idea is set, the team is off to the races!

A game about living with regrets in purgatory, and playing music to talk about them.

First pass at the environment - COMPLETE

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All done the first environment pass :) It turned out to be much brighter than the concept art, but I think that's fine.

Now to model the instruments, and characters! I hope tonight to have them all done, and have started on rigging.

Rate my game I'll rate yours! ^_^

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Our little game about breaking free from the loop of regret is done!

To celebrate, I'd love to trade ratings with other Jammers :) Please leave a comment with your game linked and I'll play & rate it.

Link to our game: HERE

Rating trade :)

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If anyone's looking for a game to play tonight I'd love to swap ratings! Comment on this post and I'll play & rate your game. In return, please consider giving ours a try.

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GAME LINK: HERE

Learned a lot this jam :)

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Huge thanks to everyone who's tried our little musical game!

Hope it was as fun to play as it was to make ^_^ (Though probably more relaxing)

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And for those of you who haven't tried jamming your heart out with a sad ghost it's your lucky day:

GAME LINK

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Now on Mac!

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Mac build is finally up!

If you want to experience a 5-minute slice of chill in your day and jam on an instrument with a ghost...

Here's your link!

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