sfernald

LD24

The Erebus and the Terror

Finished the game just in time. Exhausted. Mentally gone. Will check back tomorrow. It was fun I guess but I can’t enjoy it yet.

My compo entry is an interactive fiction survival horror set on the prospector spaceship Erebus.

It should run on any system with a web browser. Even iphones or android phones.

The Erebus and the Terror

Post-mortem with the most-mortem

It’s always fun when LD time comes around. I stop what I’m doing and start looking at all the various new languages and frameworks out there, and of course I feel the tug. Clojure had its womanly grasp on me for a while. Then I was heart-struck by a Monkey. CoffeeScript beckoned with its smooth curves and warmness.

But I was pissed this time because I didn’t finish my last entry for Tiny Worlds. And I had a great idea for that theme, with an interactive fiction about an experiment with nano bots. If you didn’t get the experiment under control, it would lead to the destruction of the whole planet. But I just couldn’t get to the finish line with TADS 3, or at least with my knowledge of it. Spent too much time just trying to figure out how to do things and looking stuff up.

So for this compo I was determined to create the decent interactive fiction game I couldn’t last time. So I went back to a language I was familiar with, Inform 7, the language I had used to make a crappy fiction game maybe 4-5 competitions ago. This time the week before I read and worked through the only book available on the subject, Creating Interactive Fiction with Inform 7. In retrospect, that worked out well, because though you can build things with just knowing pieces of a language, it is really helpful to at least know about all of the parts of a language.

For instance, Inform 7 had this concept of scenes that the book really didn’t touch on until the end, but it was a critical part of my game and allowed me to make it much more narrative than it would have been otherwise. There are separate chapters in my game and the state of things changes heavily between them, creating a tight narrative focus.

So to make a long story short I felt Erebus and the Terror came out pretty well. It was my best IF by far. I knew how to add the synonyms to keep people from getting too frustrated and I wrote in enough actions that people were surprised how well the parser could follow them.

It was not perfect though. After I laid out all of the rooms, I got sidetracked with implementing ship directions, ie, port, starboard, etc. But I ran into a bug with it and finally I realized I was as confused as heck with the directions and so would everyone else probably. So I just tossed the concept and I’m sooo glad I did.

I would definitely use Inform 7 again. In fact, I might go back and port what I have of my Tiny Worlds entry to see if I can finish it.

If you like survival horror or science fiction, you might want to give it a try.

Erebus and the Terror

UPDATE:

I wanted to mention one more thing because I think I glossed over the most important thing I gleaned from this LD. That is that out of failure can come success. My failure to finish the IF game in ld23 was direct motivation for my success in ld24. I switched back to a language I had more success with, and I was determined to be more prepared so I invested in the purchase of a book and I spent a week working through that book before the ld. There’s no way my entry would have been as well done without having taken these steps of preparation. And there’s no way I would have bothered to do that if I had not failed at ld23. So take note in that, and if you failed in ld24, use that as motivation for ld25. Carry that failure with you and I guarantee that you will be more prepared and have more success as I did. I think it’s true that we really learn the most from our failures, if we open ourselves up to them and embrace them.

LD26

All In

HTML + JS + JQuery = “In it to win it”;

Comments

26. Apr 2013 · 23:05 UTC
You mean: HTML + JS + JQuery == “In it to win it”; 😀
TehWut
26. Apr 2013 · 23:11 UTC
brave man!

Time for Ascension!

Whew, finished my game. Only got to really work on it last night and today, but still pleased with it. Definitely fits my style. I wanted to build a web game that was mostly built on story, but Twine seemed too limited for what I wanted to do, so I decided to roll my own, so to speak.

Time for Ascension! is a text based game built with HTML, Javascript and JQuery. Actually, I use TypeScript code to generate the Javascript.

It should work on all computers, tablets and phones with a modern web browser.

I believe it fits the minimalism theme because 1) it is a text-based game and has no graphics or sound and 2) the design of the game is based on a simple event queue – it is incredibly simple.

Limited testing, but I was able to verify a win condition.

Play Time for Ascension!

Ascension

You are Danial Gibson, a software genius and billionaire who is trying to save mankind from a deadly plague.

Can you make the Ascension and become Mankind’s savior?

If you like science fiction stories, give it a shot.

Anyone Gonna Play Em All?

Is anyone going to try to play all 1732 entries this year? Lol..

Comments

nurabsal
29. Apr 2013 · 03:12 UTC
I AM UNEMPLOYED SO I WILL TRY GALDURNIT
29. Apr 2013 · 03:15 UTC
I played 150 or so last year and that was real work!
29. Apr 2013 · 04:54 UTC
Let’s play ALL the games!

Time for Ascension!

Do you want to become mankind’s Messiah or a strident Singularity that wipes out the Earth?

Voted best game of competition that allows you to resurrect your wife and then eat her!

Time for Ascension!
Play Online Now

LD27

The Secret of Getting Ahead is Getting Started (Mark Twain)

Wow, time for another LD. How fast the time goes. I’m getting excited as usual. So many talented people (left and right brain thinkers) getting together in one (virtual) place. Let’s blow the (virtual) doors off this (virtual) place this time!

Anyways, this will be at least my 10th LD (lost count actually) and I’m as excited as ever to create, create, create. That’s what this is all about to me in the end; I just love to create things.

This time I’m going to build an old fashioned graphic adventure like Sierra’s Mystery House, which happened to be the first graphic adventure ever created.

I’m going to go take photos with my new camera and use those as the source of the art I create. Should be a ton of fun. Like a wild goose chase but instead of chasing a goose, I’ll be running around trying to find the shots I need for the game. I’ve gotten pretty good with Photoshop too lately, so I think I’m ready.

In the last LD, I created my own javascript interactive fiction engine, but I think it’s too specific to reuse without serious changes. Since I don’t want to spend the time on technical issues this time, I’m planning to use a nice IF engine called ChoiceScript which looks a little better than Twine and seems to have the features I will need.

The key for my entry to be any good is I have to come up with a good story, so I’m trying to read as much as possible to get my mind in the right mental shape. Garbage in, garbage out, as they say.

Good luck to all who enter the contest and have fun!

Public domain content for compo?

I know the rule has always been that all content must be created during the 48 hour period, but I wonder if there’s been any consideration to allow content to be used that is clearly 100% public domain?

There are a number of sites where this kind of material is available, and it is clear that it is safe to use this stuff in projects now. There is much more organization and demand for public domain content on the Internet than there was a few years ago, so many sites specialize in providing it.

The reason I think it would be beneficial for the compo is that sometimes people like focus more on one aspect of their game entry. This would allow for someone to focus more enegy on the technical aspects of his game engine than on content while still being able to provide adequate graphics and sounds in his game. Yes, he could just enter the jam, the competition of the compo is compelling for many people and gives you the fix you just can’t necessarily get in the jam.

My thinking is it wouldn’t really give a leg up, because 1) 48 hours is 48 hours. Spend it as you please, cause every second is precious and 2) public domain content will always be inferior to a degree to specific content generated in the compo by an artist. Artists already have a huge advantage in this compo the way I see it with the use of high level game IDEs such as Unity and Game Maker. This would be a way I guess of throwing low-level programmers (C++/asm/etc) a bone.

To a degree we already allow this in allowing the use of sample libraries for music created for the competition. These libraries are allowed because they are provided by defacto to be incorporated into higher level compositions (songs). I would argue in just the same way, these public domain sites provide content to be used in higher level compositions as well.

Let me expand on this idea a little. You are actually encouraged to build off of public domain works. Most works have a shelf life and then disappear for eternity. It is a honor for it to be utilized in another work and go on existing. In the US, public domain law has existed since the Constitution to encourage the public to derive more works from it. It is there to help up unlock our creativity and build upon.

So I don’t really see this as simply adding a couple images or sounds to your entry from a public domain site, although that might end up being the primary use of the rule change. I could see more interesting works being created. Imagine for example a game based on HG Wells “War of the World” which used some of the original characters, plot and dialogue to create a more immersive and interesting entry then otherwise there would be time for. Or a rhythm game which had a dozen or so public domain children’s songs rather than the one weak song the contestant would actually have time to create. Perhaps these entries would not be created at all because the contestant did not have the necessary skill in writing or skill in song making. Seems like this rule might expand the quality of the entries by leveraging existing works. We might find much richer and more interesting entries than ever before.

Here’s a site with a list of just a few such public domain sites to give you an idea of what’s available out there.

http://libguides.lib.umt.edu/content.php?pid=119432&sid=1042278

My proposed rule change would be to allow public domain content as long as it was declared as such and cited with a reference to the site providing the public domain content.

What do you think? Good idea? Or just keep it the way it is?

Comments

johnfn
12. Aug 2013 · 03:39 UTC
I don’t want this to happen in the Compo because using public domain work would take out a lot of the meaning of ratings. What’s the point of getting first place in graphics if you just took the graphics from someone else? One of my favorite parts of the compo is seeing what people can do just by themselves, with no outside help. A lot of that would be lost if people could just take public domain art in 5 seconds rather than taking the time to make their own art.
sfernald
12. Aug 2013 · 03:49 UTC
I see your point. I just don’t think there’s any way art taken from the public domain would compete with custom art. There would be a certain amount of integration time to make it fit, which for a non-artist might actually be a comparable amount of time to what an artist could do from scratch.