sirGustav

LD24

Progress!

first screen

So far I’ve stolen the graphics (and sounds) from my old ludum dare entry and I intend to update it when I got some actual gameplay. At the moment you can run around, jump and avoid stars. Nothing happens when you collide with them or fall outside – yet, but that will happen soon I hope.

lunch

lunch: eggs with creamed smoked roe and hot chocolate

Tags: first screenshot, foodphoto, progress update, screenshot

Gameplay almost complete

second screenshot

second screenshot

Still temporary graphics from old game, your animal(the dude) can either shoot lasers(the rat) at incoming enemies (the stars) or dash-kill them. More superpower are on the way and also mating and evolving. In short, the game is a mix between two previous ld games: loupton and diamond hollow.

food

food

Tags: foodphoto, progress

You know you have a good game when the basis is killing and mating!

third screen

third screen

The rat is temporary graphics for a random animal that you can mate with. The goal is to include a few different animals with different powers and mate between them. The different powers I got so far are deadly skunk explosion that has to be charged and some form of eye laser/electrical fur-ball. I’m going to go with evolution points and some form of reaction/slowmo effect as a power too. I guess mating with different supower powered animals could result in differnet superpowered offsprings, but at the current difficulty it’s hard surviving a wave. Perhaps I should rethink the one hit one kill gameplay.

Next on the todo list is the evolve menu and grahics but that will have to be done tomorrow. It’s 3 am here and I’m surprisingly not tired.

Working on new graphics

new graphics

new graphics

I’m trying out a new look on my games. Thanks to artrage it’s pretty easy to get a artsy look. It’s a shame that the character pictures doesn’t look as good when scaled down (from artrage images) as the level do. Oh well…

Tags: artsy, cat, progress update

The game is “complete”!

the game

the game

SO…. the game is “complete”. You can select between 3 different animals to play as with 3 different powers. The cat can cough up furballs, the skunk can drop smelly bombs and the labrat get extra evolution points for being experimented on. You fight of scribbles/spaghetti monsters and sometimes they drop bombs that explode. If you kill enough enemies you can evolve gaining faster moments, better powers, more health etc. However, to keep on surviving as a species you must mate with other animals and get children.

the menu

the evolve menu

Now I need to spend the rest of the time to polish it up and make the menu system comprehensible and intuitive and not ugly.

 

delicious food

delicious food

Tags: 90%, cat, foodphoto, menu, screenshot, skunk

LD25

I’m in!

Okay, I’m in. I’ll be creating a beat ’em up like game where you control a goat like evil character that beats up civilians in order to get the attention of the heroes so you can fight them and win.

I got some progress…

okay.. got some early screenshots where I play around some with the tech and size of things

first screenshot

first screenshot

and a gameplay sketch based on this test:

 

looks good

looks good

There are silhouettes in the background with a batlike signal when the heroes are about to arrive and a planet/world circling to keep the player on top as he walks around beating up innocent civilians.

Yeah.. I think I’m going with this.

Tags: first screenshot

Comments

Skyshifter
15. Dec 2012 · 11:28 UTC
Badadadadadadadadadadadada DOGMAN!!

Moar progress

Added a level, still no actual gameplay…

During the day...

During the day you can roam free and hurt innocent people

but during the night...

but during the night the heroes come…

 

Tags: screenshot, screenshots

Some more sketches

It’s been a while since I posted last, so here the current progress…

Testing the object rendering

Testing the object rendering, seems to be working fine so far

 

sketches

Got a bit tired of all the sinus and cosinus calculations so I sketched out all the game states that I need

 

A evil goat beating up cute rabbits – oldschool

After buying on of these, I just had to add joystick support to my game:

old school controller

old school controller

the rabbit and the goat

the rabbit and the goat with unified keyboard+ joystick system

 

Comments

Suese
15. Dec 2012 · 22:11 UTC
Your LD#23 entry is a bit late ;P

Charge!

I needed a hurt, die and block animation before I can add Captain Woof, so I decided to add another attack, in the form of a charge. It’s kinda fun, in a sadistic way, to charge and slaughter a bunch of cute rabbits.

Charge!

Charge!

Next up, food for me and captain woof for the game!

Heroes has arrived!

Finally the game is done, now it’s time for polish and tying it all together in a pretty package.

Epic battle between the evil goat and on of the furry four.!

Epic battle between the evil goat and on of the furry four!

but there is still much to do before the deadline, looks like an alnighter…

todo...

stuff to do…

Game completed!

There are a lot of things that I would like to add and change, and I guess that ‘s part of the process, perhaps I’ll make a post compo version adding the stuff that I want to add and fixing the gameplay bugs that are irritating, but anyway… the game is done!

make sure to hit the dog when he's happy

make sure to hit the dog when he’s happy…

Play it here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=1135

or if you feel lazy :)

New tool!

I found that I couldn’t compile the timelapse as my resolution was too big for mencoder. Going through the images one by one to downscale every one was not going to happen. All the automated softwares I found was either adfilled, couldn’t be installed on a 64-bit windows or crashed with my dataset. So I took a couple of hours out of my freetime and wrote a simple console application to take care of it.

The usage is pretty easy, write a xml file that tells it what to do

<batch>
 <actions>
 <resize width="2048" height="1546" />
 <save/>
 </actions>
 </batch>

And the just call it:

ImBatch.exe <input pattern> commands.xml <output folder>

and it will do all the work.

So with that said, here it is in all it’s glory: https://github.com/sirGustav/ImBatch

Tags: timelapse, tool

LD26