Progress after 20 hours
This is my progress after the first 20 hours: Gravity, bullets, 1 enemy, 3 items and textures for the ground!
Now I'm only adding more items and enemies, but the game is basically finished and it looks like this:

This is my progress after the first 20 hours: Gravity, bullets, 1 enemy, 3 items and textures for the ground!
Now I'm only adding more items and enemies, but the game is basically finished and it looks like this:

I'm giving my game a darker, abandoned look now! It looks like this:
Now that the first 24 hours are over, I will describe my game in detail!
So, you are this weird looking triangle and you have to kill monsters. Right now there are two monsters and they drop 3 different items: recharge, max energy up and damage up!
Every action drains energy from that triangle thing. The energy can be recharged with one of the drops.
This is how it looks right now:

Now that most of the game and art is done, I now present you this: The first playable version of my game, Olafshot!

https://ldjam.com/events/ludum-dare/39/olafshot
Download: https://sirolaf.itch.io/olafshot
Source code: https://github.com/HolyOlaf/LD39
Now that the end of day two is coming closer, I am going to tell you what I did.
I began by creating an Itch.io page for the game and uploading the source to github. After that I got on to working on a little charset for the energy indicator. And that's all! I could not do much today, but I'm happy with my game.
Entry: https://ldjam.com/events/ludum-dare/39/olafshot
Download: https://sirolaf.itch.io/olafshot
Github page: https://github.com/HolyOlaf/LD39