Split82

LD 39

I'm back with the trailer!

Unfortunately right after Ludum Dare deadline, I had tons of other work and couldn't rate, play or even fix stuff in my game. But now I'm back and I will try to rate and play as many games as possible.

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I also prepared small trailer for my game. It's a first person puzzler inspired by Talos Principle and Portal. All the feedback is highly appreciated.

You can play the game here.

https://www.youtube.com/watch?v=qPzXjdsZqcg

LD 40

Post-Compo version finished.

I worked one more day to balance everything a little bit more and I'm hopefully finished. If you played the original one and want to try the new build, check the Post-Compo link on my entry page. Logo5.png GameplayNewShorter.gif

Ludum Dare 47

Kruznice

I made it! After almost two years break I'm back. This is a very small game because my time was super limited, but it's playable and it's fun (I guess) :)

https://ldjam.com/events/ludum-dare/47/kruznice

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Ludum Dare 52

AI Game Design

I asked ChatGPT to design a game about "Delivery" and the result is not that bad :)

The Basics

  • Title: "Delivery Dash"
  • Genre: Action/Puzzle
  • Platform: PC (could also work for mobile)

The Premise

In "Delivery Dash," you play as a delivery person trying to make as many deliveries as possible within a set time limit. The catch is that each delivery location is located in a different, increasingly complex maze-like level. To make matters more challenging, there are various obstacles and enemies scattered throughout the levels that you'll need to avoid or defeat in order to make your deliveries on time.

The Gameplay

  • You'll start each level in your delivery truck, which you can use to navigate the level and make deliveries.
  • Use arrow keys (or WASD) to move your truck around the level and space bar to deliver packages.
  • Collect power-ups and special items to help you on your deliveries, such as a speed boost or invincibility.
  • Avoid obstacles and enemies, or use power-ups to defeat them.
  • Each level has a set number of deliveries you need to make before the time runs out. If you complete all the deliveries in time, you'll move on to the next level. If you don't, it's game over.

The Levels

  • Each level is a maze-like environment with increasing complexity.
  • As you progress through the game, the levels will become more difficult, with more obstacles, enemies, and narrower pathways to navigate.
  • The ultimate goal is to make it through all the levels and deliver as many packages as possible before the time runs out.

The Art Style

  • The art style for "Delivery Dash" could be cute and colorful, with a top-down perspective for the levels.
  • The delivery truck and characters could be designed in a chibi or super deformed style.
  • The levels could be designed to look like city streets, with buildings, traffic lights, and other street elements.

Ludum Dare 53

Delivering fridge has never been so hard

What?

This time I managed to make a physics platformer about a fridge delivery called Fridge Floppers. Unique control scheme guarantees a lot of fun and frustration :) Give it a try and let me know what you think.

Where to play?

You can play, comment and rate the game here https://ldjam.com/events/ludum-dare/53/fridge-flop

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Ludum Dare 56

Jelly Gang

How it went?

It's done! As always, there wasn't enough time, but the Jelly Gang is finished and playable. I originally wanted to enter the Compo, but I only managed to squeeze in a few hours of work over Saturday and Sunday. Fortunately, Monday was much more productive, so I was able to submit the game for the Jam.

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Game

I've always wanted to create a game where you control multiple small creatures, but I struggled to find new and interesting controls for it. This time, I finally figured it out! You use the mouse to hover over a group of creatures, and from there, you can control them like in a regular platformer. There’s also a twist—one of the creatures is bigger, and the camera follows them. So, you'll need to figure out how to navigate through levels without leaving anyone behind.

Music

I didn’t have time to make any music or sound effects, so I reached out to my friend Josh just 30 minutes before the deadline. He came through with something super quick—and it works! :)

Next

It was a lot of fun making this, and I can’t wait to play and vote on your games.

If you want to try mine, here it is https://ldjam.com/events/ludum-dare/56/jelly-gang/

Ludum Dare 58

I almost missed this one!

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Because of the somewhat chaotic announcements of Ludum Dare event dates, I only found out this jam was happening on Saturday morning. I wasn’t really prepared to make anything — and neither was my family :)

When I checked the theme, it felt like a miracle. Finally, something cool! I immediately had a small idea, but thought there wouldn’t be any time to work on it anyway. Still, on Sunday I started — and it went surprisingly quickly. Soon I had a basic prototype up and running.

I was pretty sure that the Compo wasn’t an option, but maybe the Jam could be. By Monday evening, the whole game loop was ready, though I hadn’t tested any of the upgrades yet. That’s when I asked Josh and Vlad to help me. They did an amazing job playtesting and balancing everything. Josh even created the SFX and intro scene!

By my midnight on Monday (which was 6 AM for Josh in Australia), everything was done. A few bug fixes later, and the final build was ready.

Enjoy! :)

The Collector – Ludum Dare 58