udo

LD 41

Ludum Dare Streamers List & IRC Channel

Ludum Dare Streams

I made a website that features all Ludum Dare streams pulled together from Twitch, Youtube, Picarto, and Smashcast. Remember to tag your streams with "Ludum Dare" or "LDJAM" in the name so people can find you!

ProgrammingStreams.Net ldstreamers.png

Also: Ludum Dare IRC Channel!

As always, there is the IRC channel on irc.afternet.org called #ludumdare, drop by to hang out or get moral support :)

Here's an IRC web client link to it: #ludumdare

Wallpaper

ld41-bg

Comments

26. Jul 2018 · 08:55 UTC
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LD 42

Declaring In-Nessity

Hey everybody, it's that time of the year again, I'm in for LD42! It's going to be a lot of fun! :D

I'll probably be using the following things/tools/platforms:

  • web browser-based environment (JS/HTML/CSS/WebGL)
  • text editor (yay)
  • Gimp, Audacity, maybe Cinema4D, maybe Logic Pro

Also, this is my first LD using Linux as my workstation OS, that's going to be exciting!

Public Service Announcements

  • Join the #ludumdare channel on IRC at irc.afternet.org!
  • there'll be an LD streamer's list on https://programmingstreams.net/

Good luck to you all, let's make some games happen!

Sokoban Game Mechanics Feedback Plz

Hey there, if you feel like giving me some feedback on the game mechanics so far, please go to http://direct.openfu.com/ld/ld42/game/v1.html and give it a try.

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Space Box Rescue Postmortem

Hey everyone, it's been once again a pleasure to make a game for Ludum Dare!

Link: https://ldjam.com/events/ludum-dare/42/box-rescue

I finally rendered the timelapse for Space Box Rescue: https://www.youtube.com/watch?v=ymD2m2gupS0

Making the Game

When the theme was announced I immediately thought I should make a grid-based puzzle game, maybe something like the historical Sokoban. The mechanics of the falling tiles and encroaching lava seemed like an obvious start, but little did I know at the time how many other games would also have crumbling floors :stuckouttonguewinkingeye:

I continued my time-honored tradition of using plain text to define levels: level editor.png

This was the first LD I did with Linux (Ubuntu) as my primary workstation instead of a macOS machine, because I switched recently. I still used the Mac for music though because there is nothing like Logic Pro that works on Linux.

Music and Sounds

At first I just exported each instrument from Logic Pro into its own track, because I wanted the game to mix them down dynamically. However, due to limitations of web audio, I never got this to work without horrible glitches. So in the end I took the song and mixed down/baked a couple of versions of it, literally in the last few minutes before submission. But yeah, limitations to the audio portions are mostly down to the fact that it was a rushed “fix” in the end. I used howler.js, which is a pretty minimal web audio playback library. The sounds are, as usual, just me making mouth noises into a microphone.

"Engine"

About the “engine”: there is pretty much none, it’s really just Three.js (which is a webGL renderer) and some very minimal glue code I’ve kinda been accumulating during the last LDs. It’s available on Github as a starter package, but I’m hesitant to post it before it’s properly documented. What the starter code does is taking care of the boilerplate to set up the scene (apart from some things that I didn’t use in this game, like my own pathfinding lib and such). It also doesn’t yet contain the effect pipeline I used in this game, but I will at some point because it turned out well. Just a matter of unspaghettifying it for re-use.

I'm probably going to continue this pattern of using last LDs lessons and code for the following LDs, because it feels like a nice continuation, but realistically my games don't tend to have a lot of overlap with each other, so it'll probably remain focused on boilerplate scene initialization and convenience functions.

Post-Compo Version?

I'm not a gamedev in my real job, and I'm always a bit short on time. However, this concept might be deserving of a full version. I'll post it here when/if I do it.

Plugs

IRC Channel

Join the #ludumdare IRC channel on afternet.org, it's low traffic, but full of nice people - and it also has the distinction of being the original Ludum Dare IRC channel. I realize Discord is convenient, but there is something to be said for unplugging from the giant (and by necessity somewhat evil) monolithic platforms that dominate our formerly free-for-all internet /end-rant

Programming Streams

If you're interested in gamedev and programming streams, and one that also features LD streams when they happen, have a look at https://programmingstreams.net/ - it's basically the Ludum Dare sidebar, only "better", for a very subjective definition of better :smile:

That's it so far, thank you for making all the cool games I got to play and the many I still need to play over the next weeks!

Anyone else going to Gamescom ?

I and some friends will be at Gamescom Cologne Tuesday and Wednesday, any Ludum Darers up for some German beers or something? Let me know! :smile: :video_game:

And if you're there to show off a game, I'd be interested in stopping by your booth!

LD 44

Check Out Your Old Ludum Dare Entries!

While it's understandable that the old site has now been deleted, I thought it would be nifty to have an archive of the old content. So I made one:

https://ludumdata.openfu.com/

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Rating Games on the #ludumdare IRC

Looking forward to the rating, I'm really curious what everybody did with the theme this time. I'll be rating games posted to the IRC channel first, so time to smuggle in a plug for the channel:

Come join us on the #ludumdare IRC channel on afternet.org!

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If you post your game there, it'll show up here: https://programmingstreams.net/ircgames

Filter LD Games by Platform

If you're looking for a way to rate games made for a specific platform, this tool I made may be helpful: http://ludumdata.openfu.com/event/75

For example, did you know that someone made a game for the Amstrad CPC?

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:smile:

Filter LD Entries - Part 2

You know this problem where you want to rate some games, but the ones LD suggests for you are mostly the wrong genre and/or for the wrong platform?

I have updated the LudumData filtering tool: http://ludumdata.openfu.com/event/LD44

You can now both filter by platform and also search for keywords. The order of entries is randomized every few minutes to give everyone a fair shake (synchronizing with the Coolness score on the LDJAM site takes too long and is too cumbersome right now).

Sadly, there is no data available to enable users to search for a specific genre, but at least you can use keyword search to select for certain things.

filter-stuff2.png

Lastly, a shameless plug: if you're looking for a dungeon puzzler (yes, I made that category up), check out my game, Dungeon Buddies: https://ldjam.com/events/ludum-dare/44/dungeon-buddies

There are 23+ multiplayer games in LD this time!

There is still time to rank/feedback some games! For example, here is a list of all games that describe themselves as multiplayer:

http://ludumdata.openfu.com/event/75?q=multiplayer

ld-multiplayer.jpg

I wrote this tool to make it easier to find games made for certain platforms and genres, may this be useful to you!

There is still time to rate some games!

Want to rank some more games, but having trouble finding the right ones you're interested in?

For example, there are about 20 browser-playable strategy games in this round of Ludum Dare: https://ludumdata.openfu.com/event/75?q=strategy

ld-strategy.png

Also, remember that text-based feedback is often a lot more valuable than a star rating :star: :star: :star: :star: :star:

Rate some puzzle games before the deadline!

There is still time to give creators valuable feedback. Looking for specific genres and platforms to rate? How about self-described puzzle games: http://ludumdata.openfu.com/event/75?q=puzzle*

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Ludum Dare 47

Looking for some Compo games to play

I would preferentially like to rate some Compo games that have one or more of the following traits:

  • made without an engine
  • strategy games
  • puzzle games
  • adventure games

Playble in browser or with native Linux executable would be nice, too, but not a must. If anyone wants me to look at their game, please leave a comment :slight_smile:

Ludum Dare 48

The Protagonist

http://dev.openfu.com/ld/ld48/things/protagonist.mp4

protagonist.png

Custom Level "Editor"

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While fixing some minor bugs users reported, it occurred to me that it might be fun to make the debugging "level editor" accessible to players. It's a text box where you can edit an ASCII representation of the level, because that's how levels are stored in Unearther! :slight_smile:

I like this idea so much I'll probably include level editors in all my level-based LD games from now on.

Check it out: https://ldjam.com/events/ludum-dare/48/unearther

I wonder if that might be fun for some people. Note that your custom level won't be stored when your browser window closes though, so if you want to save it permanently you'll have to store it as a text snippet on your own.

Ludum Dare 50

I want to play your strategy / puzzle games

If you made a strategy or puzzle game for this LD, post a link to it below, I would love to try it out! :heart:

PS: I don't have Windows, so a web version or something that runs on Wine would be appreciated