verysoftwares

Ludum Dare 54

third level

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i think after this one i'll introduce a new mechanic. i've been thinking about lasers.

hypno-room is done

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https://ldjam.com/events/ludum-dare/54/hypno-room

even though i started a day late, i did manage to finish 5 levels of increasing difficulty. pretty happy with how this one turned out, i hope you enjoy the eccentric gameplay.

post-jam update for hypno-room!

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i've released a post-jam update on the official TIC-80 site: http://tic80.com/play?cart=3559

new features:

1) time stops when dragging a piece

2) there are now arrows pointing to collectibles you cannot see

3) level transition animations telling you how many turns the previous level took

(the original jam build on my itch page is untouched, of course.)

Ludum Dare 56

i'm in for Ludum Dare 56

hello all,

i've just released a DLC for one of my recent games: https://verysoftwares.itch.io/85butterfexe

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just heard that Ludum Dare is starting, i'm already in my work mode so i might as well take the plunge!

Ludum Dare 58

first screen of whatever this is

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the time has come to make a silly narrative game. there is a plot about collecting too much i guess but the main draw is unhinged encounters with eccentric creatures

i've been sharing some of my hand-drawn artwork recently, and it's been well-received, so i thought i'd experiment with putting that style into a game

games are putty to me

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the systems for interacting are in place. you click to collect items, this can cause a response. an inventory item can be used for another context-dependent response.

unusually for me, there is no gimmick beyond this. the fun comes from simply exploring dialogue trees

""""gathering"""" all narrative game fans

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https://verysoftwares.itch.io/gathering is out now (for Windows). sadly i was not able to produce a working web build due to there being too many assets apparently. the game is fully voice acted after all, unusually for a jam game.

it is also very silly and i will make more of it. exciting times