The Gold Eaters by OFF

[raw]
made by OFF for LD33 (COMPO)
OBJECTIVE
Survive by eating all the gold coin you found.
Avoid humans and be aware that the other monsters could attack you.
Use hole in the walls to go in other rooms.

CONTROLS
Arrow keys for move
Space bar for attack

UI
Gold bar is for life, grow when you eat gold
Blue bar is for growth, grow when you eat gold, reset when you change of size.

STORY


COMMENTS
Third entry ever made, not my best one, but this time with more time, but a sick boy.
Not my most original idea (a simple reverse role), but i have try several new things :
- sprite creation
- 2D animation
- procédural creation of each room
- AI based on a (very simple) FSM.

The Game Over is just a dead end, i add several text to write but a usual like of time, of technics, and bug, bug, bug...

More description tomorrow.

Time to sleep.

Ratings

Coolness 55% 3
Overall 2.79 744
Audio 3.33 189
Fun 2.33 855
Graphics 3.61 213
Humor 1.88 760
Innovation 2.50 760
Mood 3.41 201
Theme 3.30 535

Feedback

Hyoga-3D
24. Aug 2015 · 16:37 UTC
Wooow!! We have a very good graphic/mood here! Congratulations
mantis
24. Aug 2015 · 16:53 UTC
The game seems really fast. Is it on purpose? I barely can see movement of the other entities.
boardtobits
24. Aug 2015 · 18:50 UTC
The mobs moved awfully quickly, and the view was very limited, so I didn't really know where to go/what to do. The graphical style was cool, though, and good music.
Insality
25. Aug 2015 · 20:37 UTC
strange one
didnt understand how battle system is working, but graphics and audio - nice one
anyway, seems as the good entry!
Then you died - game is not restarting, right?
Sergi Montaner
25. Aug 2015 · 21:37 UTC
The music is so intriguing!
The props lightning felt a bit strange and the fighting could have been better comunicated but I liked the game and the monsters.
🎤 OFF
26. Aug 2015 · 06:23 UTC
Thanks you all
To Mantis:
the speed is due to a bug in with null object. Actually i built the game and keep several value for tweaking but it's still not perfect.
To boardtobits:
The small one move fatser than the big ones, the purpose was to create a challenge in the coin chase.
To Insality:
It's my first battle system actually the fact that you didn't have reaction or visual indication of a hit make the battle really bad. And there is no restart system...
To Sergi Montaner:
Thanks for the music, it's my first time with Ableton Live.
And again sorry for the battle system. :(
tobbez
26. Aug 2015 · 09:31 UTC
Music was nice in the beginning but a bit repetitive. Battle system is very confusing even after growing multiple times killing anything seems pretty much impossible and I never know if I hit something or not. The blur again was a nice touch in the beginning but it quickly grows annoying.
🎤 OFF
26. Aug 2015 · 12:45 UTC
To Tobbez :
Thanks for a precise feedback. I like it.
The track is 3min30 long but it's only based on 4 loops that are layered. First time not enough variation maybe based on action, but it lacks also of sound effects to create variation in the audio.
My apologie for the battle system, as i said earlier i have to code the hit animation, or even a point. The battle are not well balanced, because i had issue with battle too easy, enad then i pushed the difficulty too much further.
The blur is a matter of taste if think, when you grow it became less annoying, but it could be more living like the bloom i add.
Marcellus
26. Aug 2015 · 20:55 UTC
Very good job for a one man made game
SKT
26. Aug 2015 · 21:19 UTC
Nice graphics, the music goes very well with the mood. But like the others said, the battle system is a bit confusing. Nice work anyway :)
MechanicMoon
27. Aug 2015 · 14:25 UTC
I think that the game has possibilities and you have tried to do interesting things :-) Well done and more luck in the next jam! I like the graphics and the general atmosphere.
reiknight
27. Aug 2015 · 14:28 UTC
Nice graphics and music
DarkwindMedia
27. Aug 2015 · 14:28 UTC
Cool graphics, it was fun to run around collecting the gold orbs :)
Linus123xbb
28. Aug 2015 · 16:44 UTC
Good game, the style of the game was really cool but it was somewhat buggy and gave me a lot of "object not found" exceptions.
BoyWithStick
29. Aug 2015 · 15:02 UTC
The speed at which your character moves made for twitchy movements, which might be intentional to give the player a feel for how the character would really move about in its environment. The graphics were a little dark and I would have liked to see maybe a creepy ambient green/blue light emitting from some crystal shards embedded in the floors and walls. However, there was a good mood to the game. The music was pretty cool, too. Cool entry!
MiniBobbo
30. Aug 2015 · 19:52 UTC
The graphics, mood and audio were nice. I wasn't ever able to attack anything though. I also ran into a bunch of gold that spawned in inaccessible locations. Once even the door was unreachable, prompting a restart.
Feetsalot
30. Aug 2015 · 20:02 UTC
Good spooky atmosphere, inlcuding music and graphics. I dont understand how the battles work though.
Feetsalot
01. Sep 2015 · 18:54 UTC
Thanks for your advice, did you any specific resources of longer jams (I cant seem to find any)?
rodobodolfo
05. Sep 2015 · 08:13 UTC
Nice graphics and music. The battle system seems off though. I'd like to see what you could do visually on a proper game!
KilledByAPixel
11. Sep 2015 · 20:57 UTC
- good music and atmosphere
- graphics look good
- text goes away before i can finish reading it sometimes
- attacking needs work, i cant tell the range and really needs a sound
- i died and then nothing else happened