Wound Up by Interface
WOUND UP
Physics puzzle game with a wind up car. Your car is your weapon, with or without extra upgrades and "weapons".
Pick a mission and configure your upgrades and weapons. Aim and hold mouse button to wind up your car. Release and watch the physics at work.
Upgrades and weapons may help or hinder your mission, so choose wisely.
CONTROLS:
Point to the direction you want the car to drive. Hold mouse down to wind up car (longer wind means it will run a bit faster and run longer). Release mouse to let the car go.
UPGRADES:
Steering Clearing : When your car hits something that slows it down drastically, it will go in reverse and turn 90 degrees. When it reaches 90 degrees or more, or when it hits another obstacle, it will go forward again.
WEAPONS:
Target Vaporizer : Targets disappear when your car hits them.
Fruit Shoot : Your car will throw fruit out its doors while it's driving.
NOTES: You can technically start the game without selecting a mission, which basically gives you a sandbox. This is a left over artifact from my mission-editing system I used. There also seems to be a physics thing where the car gets stuck when it hits a wall perfectly perpendicular.
The plan was obviously to add a lot more (funny) upgrades and weapons. I think I showed the potential but didn't quite realize everything I had in mind.
There were also plans to have information on each upgrade or weapon as you selected them. Again, not enough time - the UI took too much time already.
Physics puzzle game with a wind up car. Your car is your weapon, with or without extra upgrades and "weapons".
Pick a mission and configure your upgrades and weapons. Aim and hold mouse button to wind up your car. Release and watch the physics at work.
Upgrades and weapons may help or hinder your mission, so choose wisely.
CONTROLS:
Point to the direction you want the car to drive. Hold mouse down to wind up car (longer wind means it will run a bit faster and run longer). Release mouse to let the car go.
UPGRADES:
Steering Clearing : When your car hits something that slows it down drastically, it will go in reverse and turn 90 degrees. When it reaches 90 degrees or more, or when it hits another obstacle, it will go forward again.
WEAPONS:
Target Vaporizer : Targets disappear when your car hits them.
Fruit Shoot : Your car will throw fruit out its doors while it's driving.
NOTES: You can technically start the game without selecting a mission, which basically gives you a sandbox. This is a left over artifact from my mission-editing system I used. There also seems to be a physics thing where the car gets stuck when it hits a wall perfectly perpendicular.
The plan was obviously to add a lot more (funny) upgrades and weapons. I think I showed the potential but didn't quite realize everything I had in mind.
There were also plans to have information on each upgrade or weapon as you selected them. Again, not enough time - the UI took too much time already.
Ratings
| Coolness | 54% | 3 |
| Overall | 3.23 | 501 |
| Audio | 2.97 | 406 |
| Fun | 3.16 | 452 |
| Graphics | 2.74 | 736 |
| Humor | 2.79 | 494 |
| Innovation | 3.55 | 257 |
| Mood | 2.83 | 641 |
| Theme | 3.65 | 305 |
You should have made some levels instead of asking the player to configure one itself.
Despite all that, it's a well made game!