Fier Swords of Time 11 [Incomplete] by Cosine
So the plan was to make a game where you would modify time in certain areas in order for tiles to interact in a way that killed enemies. Time was your Weapon.
Also you'd have backup Baddass Fier Swords.
But.... we didn't time appropriately.
So instead we have this buggy mess.
You can... look at those ASSets I suppose...
But seriously feedback on the pixel art would be nice.
Thanks for playing this unfinished awfulness.
Also you'd have backup Baddass Fier Swords.
But.... we didn't time appropriately.
So instead we have this buggy mess.
You can... look at those ASSets I suppose...
But seriously feedback on the pixel art would be nice.
Thanks for playing this unfinished awfulness.
| Web | http://cosinegaming.com/ld32/index.html |
| Source | http://cosinegaming.com/ld32/src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=20686 |
Ratings
| Coolness | 32% | 1952 |
| Overall(Jam) | 1.94 | 1089 |
| Fun(Jam) | 1.87 | 1051 |
| Graphics(Jam) | 2.33 | 888 |
| Innovation(Jam) | 3.38 | 322 |
| Theme(Jam) | 3.06 | 723 |
Nice start.
It has potential, sometimes the hardest thing its to find a good mechanic to work around, and using the time for that its cool.
Nice job and idea!
I don't know much about what constitute "pixel art", I like the graphic though
Now, talking about the PA, I think you could slow a little the animations and polish more with some extra elements in the map.
Your idea has potential, so, good luck =D