5 inches true damage by Sogomn
As always when I'm making a game: It's completely pointless and not even fun.
My main focus this time was the code style so if you are a Java coder you might want to take a look at it and give me feedback.
Please respect that I haven't used any library or engine.
Thanks to my Twitch chat for the support! :)
Move left and right with A and D and control the wiener with your mouse. Left click for the regular slap and right click for the helicopter.
NOTE: The game is compiled with Java 8 so it propably won't run with an earlier version.
My main focus this time was the code style so if you are a Java coder you might want to take a look at it and give me feedback.
Please respect that I haven't used any library or engine.
Thanks to my Twitch chat for the support! :)
Move left and right with A and D and control the wiener with your mouse. Left click for the regular slap and right click for the helicopter.
NOTE: The game is compiled with Java 8 so it propably won't run with an earlier version.
Ratings
| Coolness | 57% | 3 |
| Overall | 2.03 | 1137 |
| Fun | 2.22 | 1033 |
| Graphics | 2.39 | 926 |
| Humor | 2.41 | 713 |
| Innovation | 1.77 | 1094 |
| Mood | 2.04 | 1006 |
| Theme | 2.87 | 880 |
Weird.
Yeah, it's meant to be weird.
Thanks for all the comments :)
This is very well done if you have done this from scratch without a library. Unless this was a personal challenge however I would look into using an engine for future jams like LibGDX, you will find you can get a lot nicer product out within the allotted time.
Also in a game jam its not how well structured your code that matters: unfortunately that is not a category for rating! Jam code is usually messy and uncommented as hell (at least mine is). Additionally if you want us to peak at your code try uploading to something like github so its easier for the public to peak at.
Yeah I thought about using a library but for some reason I don't like it. I need to achieve everything on my own so it's indeed a personal challenge.
Of course, the game can't compete with any other game but I really liked the idea and hey - Ludum Dare is mainly for fun. ;)
I am no Java Coder, but I agree with the points longshorts made.
The art was awesome and quite easy to understand what to do!
Looked at the code, and it looks quite well, especially how you set up the graphics.
A tip is to avoid calling a package "Object" (as it conflicts with Java standards) and as a few of your objects had the same functionality you could've used a shared superclass.
Generally a fun game, thanks and good luck! :)
(Google Translate, I'm French)
Yeah, that's a good point. What would you call the package? Couldn't think of a better name. :D
@Mimus:
It is strange, indeed.
I share the sentiment that you should put your code on github (or similar) as it makes it easier to take a look at it.
To me it looks well structured and super clean (very much unlike mine). So good job!
Yeah, It's made from scratch.
Yeah, I am :)
Thanks for all the comments!