Come Forth by Starlight by Chris Bode
A metroidvania game set inside a recently re-discovered pyramid. I'm not saying it was aliens, but it was aliens.
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Controls:
A and D to move
W and S to aim up and down
Shift activates diagonal aiming mode.
S to drop through platforms
L to shoot
; to jump
F4 enables some debug features. When in debug mode, K is suicide and backspace is reset, which simply reinitializes the game and returns you to the entrance of the pyramid.
Rebinding:
The executable version does not support key rebinding, but if you run the game from source, you can modify keybindings.lua in the source root.
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The game is far from finished. It lacks the sound, enemy variety, and map size that I wanted to achieve, but it has progression and a win condition of sorts, so it'll do.
Made with L脰VE
The egyptian name for the Book of the Dead translates more accurately as "The Book of Coming Forth by Day."
------------------------------------------
Controls:
A and D to move
W and S to aim up and down
Shift activates diagonal aiming mode.
S to drop through platforms
L to shoot
; to jump
F4 enables some debug features. When in debug mode, K is suicide and backspace is reset, which simply reinitializes the game and returns you to the entrance of the pyramid.
Rebinding:
The executable version does not support key rebinding, but if you run the game from source, you can modify keybindings.lua in the source root.
------------------------------------------
The game is far from finished. It lacks the sound, enemy variety, and map size that I wanted to achieve, but it has progression and a win condition of sorts, so it'll do.
Made with L脰VE
The egyptian name for the Book of the Dead translates more accurately as "The Book of Coming Forth by Day."
| Windows | http://eonz.net/come_forth_x86.zip |
| Source (Requires LÖVE) | http://eonz.net/come_forth_source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=111650 |
Unusual choice of controls btw, is there any particular reason you went with "L" and ";"?
The control scheme is actually just a derivation of my GBA emulator keybindings. Left and right shift serve as the L and R bumpers, WASD for the D-pad, L and ; for B and A respectively. With those bindings, my game controls roughly the same as Metroid: Zero Mission.
The burrito slugs are robotic scarabs. (Trust me. Just go with it. I can't draw organic shapes to save my life.)
Not bad for your first game, probably, since there's no account info when I clicked on your name.