AntiCon by micahcowan
NOTE! IF THIS GAME PLAYS SLOW, USE THE "No Grad" LINK TO SEE IF IT IMPROVES (works for iPad at least)
Top-down shooter web game where you're swinging a ball around to hit your enemies. (Ball only does damage if it's moving at a decent speed.)
You can play on tablets, too! Tested with Firefox, Chrome and Safari on Mac, and on Samsung Tab 4 and iPad, too. Probably doesn't play well on MSIE.
Done in HTML5/JavaScript. The only external JS library used is SoundJS, of the CreateJS library. Sound effects recorded and manipulated using Audacity, music loop banged out on Reason.
All source code, sound effects, graphics, and music for this game are free to use, modify, and redistribute under the terms of the Creative Commons CC BY 4.0 license (http://creativecommons.org/licenses/by/4.0/).
Originally, I wanted the "ball" to be your younger sibling, as the two of you making your way through an anime/comics/gaming cone ("Un-CONVENTION-al", heh), dodging vendors and cosplayers. But since I never had enough time to make "real" graphics instead of simple shapes, that's not really borne out in my results. Except for the gleeful giggling and squealing of the "ball" when you hurl it around quickly. :)
I spent a lot of time on the sound. If you don't hear the sounds, please try it in another browser, as it really adds quite a bit to the experience.
Top-down shooter web game where you're swinging a ball around to hit your enemies. (Ball only does damage if it's moving at a decent speed.)
You can play on tablets, too! Tested with Firefox, Chrome and Safari on Mac, and on Samsung Tab 4 and iPad, too. Probably doesn't play well on MSIE.
Done in HTML5/JavaScript. The only external JS library used is SoundJS, of the CreateJS library. Sound effects recorded and manipulated using Audacity, music loop banged out on Reason.
All source code, sound effects, graphics, and music for this game are free to use, modify, and redistribute under the terms of the Creative Commons CC BY 4.0 license (http://creativecommons.org/licenses/by/4.0/).
Originally, I wanted the "ball" to be your younger sibling, as the two of you making your way through an anime/comics/gaming cone ("Un-CONVENTION-al", heh), dodging vendors and cosplayers. But since I never had enough time to make "real" graphics instead of simple shapes, that's not really borne out in my results. Except for the gleeful giggling and squealing of the "ball" when you hurl it around quickly. :)
I spent a lot of time on the sound. If you don't hear the sounds, please try it in another browser, as it really adds quite a bit to the experience.
| Web | http://micah.cowan.name/anticon/submission/ |
| Web (NO GRAD, maybe faster) | http://micah.cowan.name/anticon/no-grad/ |
| Source | https://github.com/micahcowan/ld32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=38013 |
Ratings
| Coolness | 82% | 2 |
| Overall | 3.07 | 647 |
| Audio | 3.33 | 209 |
| Fun | 3.47 | 236 |
| Graphics | 2.07 | 1036 |
| Humor | 2.62 | 608 |
| Innovation | 3.18 | 493 |
| Mood | 2.57 | 831 |
| Theme | 3.42 | 490 |
@madameberry - Yeah, it's a little less tiring on a trackpad (what I used), but I'm thinking if I work on this post-compo, I'll incentivize less repetitive swinging. Like the weapon will overheat or something if it goes too many times too fast in the same direction (probably ditch the whole "con/sibling" idea - maybe an energized alien so I can keep the sounds, though - they're fun!). I'll have to play with it a bit to find out what works best. And maybe plug in a mouse. :)
Lengthening the swing does indeed make it easier to hit the baddies without getting close in, but it also makes it much harder to clear/avoid bullets...
IMO, If you improve the graphics this could be marketed.
Score 10485 !