dis by caryoscelus
Another visual novel (VN) from me. This time i haven't got much time to work on LD, so it's pretty meh and short. It's in fact too short to write any details here: if you're interested in not-quite-game story told through text, go ahead and read; if you aren't interested in reading, you may as well skip the entry.
If you can't take a bit of violence, don't play this.
Update: i've finally made a post-jam version with a bit of additional gfx to help understand the story. Basically, the only significant difference is those appearing/disappearing images in new version (plus a new sound with one of them, lol). Well, credits are also a bit extended, but that's not quite part of game, anyway. If you really want to see original, you can do that, but i don't really care for voting, so i want you to play final version first.
Aww, forgot to mention it's made with Ren'py engine. I'm too used to it, so i take that for granted :) http://renpy.org
If you can't take a bit of violence, don't play this.
Update: i've finally made a post-jam version with a bit of additional gfx to help understand the story. Basically, the only significant difference is those appearing/disappearing images in new version (plus a new sound with one of them, lol). Well, credits are also a bit extended, but that's not quite part of game, anyway. If you really want to see original, you can do that, but i don't really care for voting, so i want you to play final version first.
Aww, forgot to mention it's made with Ren'py engine. I'm too used to it, so i take that for granted :) http://renpy.org
| Post-jam (GNU/Linux, Windows, OS X) | https://github.com/caryoscelus/dis/releases/download/v0.2.1/dis-0.2.1-all.zip |
| Source repo | https://github.com/caryoscelus/dis |
| My site | http://caryoscelus.github.io/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=17960 |
Ratings
| Coolness | 47% | 1383 |
| Overall(Jam) | 2.88 | 794 |
| Graphics(Jam) | 2.74 | 771 |
| Mood(Jam) | 2.92 | 620 |
| Theme(Jam) | 2.61 | 912 |
I'd suggest changing the main screenshot to one of the "red" screens to maybe grab more people's interest.
Changing screenshot - yeah, perhaps i'll do it after making sure i won't touch the game (i half consider adding missing gfx & sounds for post-jam).
Purely from a interaction perspective, you could probably load more text per click -- maybe use space to convey timing and wait for the moments of highest tension to force the reader to ask for more.
I played through all the endings: the blue one made the game crash at the end and the game doesn't seem to save my progress (says I have read 3 endings when I have read them all, for example). On another note, that jumpscare was mean >__<. I use the same sound effect in another visual novel and it still took me by surprise. Plus the heartbeat sounds made me nervous...
Great to see more visual novel by the way =)
I can't reproduce the crash, so i would appreciate if you post some details on it. Maybe it has something to do with persistent data, in that case latest update should work better. I forgot to record green ending in persistent, so that caused another -1 to ending count.
Connection to the theme is in the red ending. It's pretty straightforward really even if not accentuated.
f7f5, will perhaps provide more choices or even some gameplay next time, but this time i really had no time so decided to put it all into writing. I hope you understood the meaning of reference :D
I guess I have missed the connection then, maybe I've read too fast during the red ending. Or I was too distracted by this damn stressful heartbeat sound and my brain was unable to compute XD. Who knows?
Here's the full traceback if you need it:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/discuss.rpy", line 6, in merge_endings
current.update(old)
AttributeError: 'NoneType' object has no attribute 'update'