dis by caryoscelus

[raw]
made by caryoscelus for LD32 (JAM)
Another visual novel (VN) from me. This time i haven't got much time to work on LD, so it's pretty meh and short. It's in fact too short to write any details here: if you're interested in not-quite-game story told through text, go ahead and read; if you aren't interested in reading, you may as well skip the entry.

If you can't take a bit of violence, don't play this.

Update: i've finally made a post-jam version with a bit of additional gfx to help understand the story. Basically, the only significant difference is those appearing/disappearing images in new version (plus a new sound with one of them, lol). Well, credits are also a bit extended, but that's not quite part of game, anyway. If you really want to see original, you can do that, but i don't really care for voting, so i want you to play final version first.

Aww, forgot to mention it's made with Ren'py engine. I'm too used to it, so i take that for granted :) http://renpy.org

Ratings

Coolness 47% 1383
Overall(Jam) 2.88 794
Graphics(Jam) 2.74 771
Mood(Jam) 2.92 620
Theme(Jam) 2.61 912

Feedback

Matt Tuttle
21. Apr 2015 路 02:47 UTC
I enjoyed this quite a bit. Loved the use of colors fading into pictures. It was short but definitely got my interest.

I'd suggest changing the main screenshot to one of the "red" screens to maybe grab more people's interest.
馃帳 caryoscelus
21. Apr 2015 路 16:33 UTC
Thx for comment.

Changing screenshot - yeah, perhaps i'll do it after making sure i won't touch the game (i half consider adding missing gfx & sounds for post-jam).
diiq
21. Apr 2015 路 23:35 UTC
Using color as a narrative structure was interesting - it certainly made me try more endings than I would have otherwise.

Purely from a interaction perspective, you could probably load more text per click -- maybe use space to convey timing and wait for the moments of highest tension to force the reader to ask for more.
slowfrog
29. Apr 2015 路 09:43 UTC
Interesting story and principles. I'm not going to vote, though, because it's a post-jam version and I can't see how to get an 'in-jam' one.
Warpgames
29. Apr 2015 路 10:30 UTC
Nice entry!
馃帳 caryoscelus
01. May 2015 路 14:58 UTC
slowfrog, great to see someone playing not just for voting :D You can get jam version after getting an ending, though.
Traumendes_Madchen
04. May 2015 路 14:13 UTC
A very intriguing entry! I don't really see a connection to the theme but the color structure was interesting and I like how some endings makes sense only when you have gathered all pieces of the puzzles. The story is still mysterious though.

I played through all the endings: the blue one made the game crash at the end and the game doesn't seem to save my progress (says I have read 3 endings when I have read them all, for example). On another note, that jumpscare was mean >__<. I use the same sound effect in another visual novel and it still took me by surprise. Plus the heartbeat sounds made me nervous...

Great to see more visual novel by the way =)
馃帳 caryoscelus
05. May 2015 路 07:42 UTC
Traumendes_Madchen, thanks for detailed comment!

I can't reproduce the crash, so i would appreciate if you post some details on it. Maybe it has something to do with persistent data, in that case latest update should work better. I forgot to record green ending in persistent, so that caused another -1 to ending count.

Connection to the theme is in the red ending. It's pretty straightforward really even if not accentuated.
f7f5
07. May 2015 路 19:37 UTC
I liked the mood of the story and the use of colours, but I'd prefer to have more agency - this is, after all, a game compo. The LD reference inside the entry was cool.
Huo-cuo
08. May 2015 路 11:54 UTC
Not bad entry. I must point out the mood which was perfect.
Red_Fan games
09. May 2015 路 22:14 UTC
Thank you so much for the Linux build!!! Great game too by the way
馃帳 caryoscelus
10. May 2015 路 20:14 UTC
Red_Fan games, i only use free/libre software, so that's for granted :) (i'm not going to make platform-dependent BSD or Haiku game, hehe and i tend to stick with ren'py lately anyway)

f7f5, will perhaps provide more choices or even some gameplay next time, but this time i really had no time so decided to put it all into writing. I hope you understood the meaning of reference :D
Traumendes_Madchen
11. May 2015 路 20:23 UTC
Sorry, I didn't see your message earlier X).

I guess I have missed the connection then, maybe I've read too fast during the red ending. Or I was too distracted by this damn stressful heartbeat sound and my brain was unable to compute XD. Who knows?

Here's the full traceback if you need it:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/discuss.rpy", line 6, in merge_endings
current.update(old)
AttributeError: 'NoneType' object has no attribute 'update'
馃帳 caryoscelus
12. May 2015 路 09:51 UTC
Traumendes_Madchen, that's quite mysterious given that persistent.endings should become set() right before register_persistent call.. But if it doesn't occur with new version and persistent cleared, i guess i'm not going to investigate.