Luigi - Mastering Energy by ForsakenLlamas

[raw]
made by ForsakenLlamas for LD32 (JAM)
Hi there,

this time we tried to learn new things.
Therefore we used for the first time HTML5 and JavaScript.

STORY:

We made up a tiny little game called "Luigi - Mastering Energy".
You are Luigi and your task is to reach the next dimension trough an gate.
Therefore you have to use your "unconventional weapon" ENERGY to activate elements in the right order.

You have an battery pack attached, which has a certain amount of energy to activate elements. This energy also represents you health, so be careful.

On you way trough the dimension your environment changes. Everything speeds up and costs more energy. So don't get destroyed too often and try to reach an high level.

HINT: If you're LOW on energy you can use the generator ( at the bottom left of the screen) to charge.


CONTROLS:

Left/A: Left
Right/B: Right
Up/W: Jump
R: restart


TOOLS: XHTML, JavaScript with EaselJS, GIMP, BFXR & BoscaCeoil

CREDITS:
ForsakenLLamas Team | http://www.forsaken-llamas.de

Christian Born - game design and programming
Thomas Rossow - game design and programming
Christian 'Rubelli' Zirkelbach - game design, graphics and sound

Have Fun and see you on next LD in august!

Rubelli @ ForsakenLlamas (Jam Team)

Feedback

insane66
20. Apr 2015 · 20:18 UTC
this was a very net game
jacobturn
21. Apr 2015 · 11:52 UTC
interesting use of the concept
TeamCalcium
21. Apr 2015 · 13:57 UTC
An interesting game, but I missed the
theme.
I like the character-design.
cdgugler
22. Apr 2015 · 05:18 UTC
Interesting game, it was a fun concept. I'd love to see it expanded with more levels.
Dining Philosopher
22. Apr 2015 · 23:03 UTC
Nice concept, but it seems to be very repetitive, as all the levels were almost the same and not that challenging. Luigi looks cute. :)
psychonull
23. Apr 2015 · 22:50 UTC
Good concept. More levels would add a lot of fun. I found the bg music a little bit repetitive.
gnx
24. Apr 2015 · 20:49 UTC
Interesting concet, took me a while to understand what I was supposed to do. I think the mechanic has a lot of potential though and it has been realized very well with the visuals.
waveformmodulations
29. Apr 2015 · 21:20 UTC
Was a little like donkey kong.
Jacic
03. May 2015 · 22:13 UTC
Interesting, but I felt that things weren't well explained. I didn't immediately realize that I first had to "unlock" the elements and then charge objects which looked different from the lock.