Luigi - Mastering Energy by ForsakenLlamas
Hi there,
this time we tried to learn new things.
Therefore we used for the first time HTML5 and JavaScript.
STORY:
We made up a tiny little game called "Luigi - Mastering Energy".
You are Luigi and your task is to reach the next dimension trough an gate.
Therefore you have to use your "unconventional weapon" ENERGY to activate elements in the right order.
You have an battery pack attached, which has a certain amount of energy to activate elements. This energy also represents you health, so be careful.
On you way trough the dimension your environment changes. Everything speeds up and costs more energy. So don't get destroyed too often and try to reach an high level.
HINT: If you're LOW on energy you can use the generator ( at the bottom left of the screen) to charge.
CONTROLS:
Left/A: Left
Right/B: Right
Up/W: Jump
R: restart
TOOLS: XHTML, JavaScript with EaselJS, GIMP, BFXR & BoscaCeoil
CREDITS:
ForsakenLLamas Team | http://www.forsaken-llamas.de
Christian Born - game design and programming
Thomas Rossow - game design and programming
Christian 'Rubelli' Zirkelbach - game design, graphics and sound
Have Fun and see you on next LD in august!
Rubelli @ ForsakenLlamas (Jam Team)
this time we tried to learn new things.
Therefore we used for the first time HTML5 and JavaScript.
STORY:
We made up a tiny little game called "Luigi - Mastering Energy".
You are Luigi and your task is to reach the next dimension trough an gate.
Therefore you have to use your "unconventional weapon" ENERGY to activate elements in the right order.
You have an battery pack attached, which has a certain amount of energy to activate elements. This energy also represents you health, so be careful.
On you way trough the dimension your environment changes. Everything speeds up and costs more energy. So don't get destroyed too often and try to reach an high level.
HINT: If you're LOW on energy you can use the generator ( at the bottom left of the screen) to charge.
CONTROLS:
Left/A: Left
Right/B: Right
Up/W: Jump
R: restart
TOOLS: XHTML, JavaScript with EaselJS, GIMP, BFXR & BoscaCeoil
CREDITS:
ForsakenLLamas Team | http://www.forsaken-llamas.de
Christian Born - game design and programming
Thomas Rossow - game design and programming
Christian 'Rubelli' Zirkelbach - game design, graphics and sound
Have Fun and see you on next LD in august!
Rubelli @ ForsakenLlamas (Jam Team)
| Web | http://forsaken-llamas.de/ld32/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52003 |
theme.
I like the character-design.