Coneopolypse by fauge

[raw]
made by fauge for LD32 (COMPO)
Your the only one left! fight the zombie hordes! Move with W,A, and D, Press O and P to select weapons Space to launch.

this is unfinished unfortunately...I was not able to work the full time on it unfortunately.

Tootls used
Language: Java
ide: eclipse
engine: libgdx
Physics engine:box2d (built into libgdx)
Lighting: box2d lights (extension for libgdx)


update (4/20):
did not add any mechanics

-added a score display
-added a HP display
-added game over text

Ratings

Coolness 42% 1601
Overall 2.21 1124
Graphics 2.84 684
Humor 2.00 882
Innovation 2.58 893
Mood 2.58 825
Theme 2.54 1008

Feedback

Super Hamster
21. Apr 2015 · 05:20 UTC
Controls are a bit awkward and I'm not really sure what is going on when I play. However I do like the graphics and throwing teddy bears is pretty cool. With the full 48 hours I'm sure this could have been much better. Good job for 24 hours! :D
Marcus316
22. Apr 2015 · 03:47 UTC
The lighting seems a bit dark, but it does do a bit to set the mood. I found the controls a bit awkward as well.

Still, some excellent work for so little time. Keep up the good work!
rgehan
22. Apr 2015 · 09:31 UTC
Good work considering you worked half time. I don't really understood how to kill the zombies, but still. Great work on the lighting and the physics system.
animanegra
22. Apr 2015 · 09:40 UTC
The same as the rest, the controls are a little weird. Also, the screen seems too dark for me to play. Maybe, I have to change the contrast on my screen.
Anyway, good job. :D The physics are nice and program it in java in a short time is really really hard.
Keep on programming and making games.
SetArray
23. Apr 2015 · 01:38 UTC
The zombies would only hit me once, meaning I could stand in one spot and never take damage. Other than that it was alright. Controls were confusing, and at first I thought I was supposed to run the zombies over with my block. :)
rantt
23. Apr 2015 · 01:57 UTC
The darkness does a good job of setting the mood. Controls felt kind of off, but still enjoyable, nicely done.
bentglasstube
23. Apr 2015 · 02:52 UTC
Very hard to see with the dark visuals. Good potential for only 24 hours of work.
roving-stone
23. Apr 2015 · 02:53 UTC
It was really difficult to see what was going on because it was so dark. Good job getting something done in Java in such a short time though.
SoftCoconuts
23. Apr 2015 · 04:31 UTC
The controls are hard to figure out and the weapon choice is not very clear, but the graphics are cool and I love the lighting effects :)
popcorn897
23. Apr 2015 · 05:23 UTC
The Game is a bit wonky, but still fun. Hard to know what to do, and annoying to restart the game every death.
🎤 fauge
23. Apr 2015 · 19:03 UTC
@popcorn897 I would of obviously changed that if I had time...
kunzbe
02. May 2015 · 15:31 UTC
yay, another libgdx entry :)