Suburban Violence by brennen

[raw]
made by brennen for LD32 (COMPO)
Suburban Violence is that fantasy we all dream about. Just taking our cart and running over the nearest patron at the Grocery Store... right guys?

Basically, it's a Local Two Player Dueling game.

One Hit KOs

Currently, I only got to implement a banana and the cart. The cart allows for faster movements, but restricts jumping.

The banana is your only way to get a KO. If the other player slips or gets hit on your banana they get KOed.

I wish I got to implement my other weapon ideas and picking up weapons from the "useless" shelfs I have in the background... oh well..

This was my first time using pixel art. I wanted to try my hand at music but didn't have the time.

Game Engine: Impactjs
Sounds: BFXR
Pixel Editor: Aseprite
Back-End: Node
Hosted: Heroku

Hope y'all enjoy!!

PS: I have time to keep working on it after LD32, but I would like some feedback if it's worth pursuing, so be sure to let me know!

Ratings

Coolness 28% 2054
Overall 2.77 900
Audio 2.15 756
Fun 2.70 839
Graphics 2.90 648
Humor 3.16 327
Innovation 2.91 683
Mood 2.82 648
Theme 3.50 416

Feedback

Pawige
20. Apr 2015 · 04:09 UTC
Fun idea! Feels a little hard to control and the banana only fired once for me.
ruthiepee
21. Apr 2015 · 13:20 UTC
Great idea, love the concept and the varied weapons. The constant running back and forth across the screen is hard to manipulate but it adds some interesting strategy to gameplay. Now I just need someone to play with!
ManicMiner
21. Apr 2015 · 13:31 UTC
cute idea - like the blank stare in the slow falling animation, which made me laugh a lot :)
Horsed
21. Apr 2015 · 13:31 UTC
I don't know exactly what is happening :-) I managed to score one point but after that the guys got stuck a few times, so I had to releod. They look cool, though. Nice take on the theme!
freeholdgames
21. Apr 2015 · 23:01 UTC
Cute little game; I like the fact that there are a few emergent tactics (perhaps unintended) like tossing a banana on top of a cart and then ramming your opponent.
LinusPrime
29. Apr 2015 · 03:06 UTC
I had to play alone, but it was a cool idea. If you continue work on it, implement a simple AI and a lot more people would be interested.
OadT
10. May 2015 · 12:34 UTC
Hi brennen, I was quite curious to play your game!
I played it with my sister
The graphics are cute so far. The concept is quite interesting, but needs some additional work to add some more variants. It took me a second to understand (the controls are a bit hard, it seems pointless to equip the banana first), but it already made fun! So yes it could have potential
HotBoxGames
10. May 2015 · 13:45 UTC
I agree the idea is there, more time spent on the design of this (along with an AI for single player) and you could be on to a winner :D
Chaoseed
10. May 2015 · 13:53 UTC
Well it's certainly playable, so that's something to be proud of. ;) It's kinda fun to have the characters zoom around and jump and stuff. It seems polished enough, for what it is. However, I'm not really sure I get a sense of what the gameplay "should" be like. Did you intend there to be more weapons, maybe? Why should someone equip or not equip a shopping cart? I'd probably have to see more of the game before I can really judge if you should continue it.