Maggie by Bergara
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Game Description
================
The main character is named Maggie and the game is titled after her. She possesses a weapon called the Portable Remote High Power Self Sustaining Electro Magnetic Fields Generator. Or, as she likes to call it, the Horseshoe. It is capable of creating self sustaining magnetic fields, within a range, that will attract any close metals.
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Controls
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A, D - move
W - jump
Mouse click - create a magnetic point
Mouse hold - move magnetic point around
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Notes
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My weekend was quite busy so I didn't get a lot of time to work on it, but I managed to get the core mechanics working and make a test level. Unfortunately, there was no enough time for me to put any audio in the game.
As of now, only the stand alone windows version seems to be working properly. The webplayer build has some odd gamebreaking glitch, breaking the core mechanic, and the WebGL version is not loading, at least not in my computer.
I'll fix the web build glitch as soons as possible. Thanks!
The game embeded in this page is the Post LD version. To see what changed and/or play the LD version, see below.
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Updates
=======
These are the updates in the Post LD versions:
- Bug fixes;
- Added music;
- Added SFX;
- Improved the physics a little;
- Bats are now killable (gotta hit'em hard!)
The core mechanics hasn't changed with the updates, and I didn't add anything big, just the audio but it's not rateable anyway, so it should be okay to play the post ld version. I'll still keep the pre LD version just in case.
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Tools
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- Unity 5
- Paint.Net
=======
Credits
=======
Game Design and Programmin by Victor Bergara;
Image assets by Kenney "Asset Jesus";
A game by Victor Bergara.
Game Description
================
The main character is named Maggie and the game is titled after her. She possesses a weapon called the Portable Remote High Power Self Sustaining Electro Magnetic Fields Generator. Or, as she likes to call it, the Horseshoe. It is capable of creating self sustaining magnetic fields, within a range, that will attract any close metals.
========
Controls
========
A, D - move
W - jump
Mouse click - create a magnetic point
Mouse hold - move magnetic point around
=====
Notes
=====
My weekend was quite busy so I didn't get a lot of time to work on it, but I managed to get the core mechanics working and make a test level. Unfortunately, there was no enough time for me to put any audio in the game.
As of now, only the stand alone windows version seems to be working properly. The webplayer build has some odd gamebreaking glitch, breaking the core mechanic, and the WebGL version is not loading, at least not in my computer.
I'll fix the web build glitch as soons as possible. Thanks!
The game embeded in this page is the Post LD version. To see what changed and/or play the LD version, see below.
=======
Updates
=======
These are the updates in the Post LD versions:
- Bug fixes;
- Added music;
- Added SFX;
- Improved the physics a little;
- Bats are now killable (gotta hit'em hard!)
The core mechanics hasn't changed with the updates, and I didn't add anything big, just the audio but it's not rateable anyway, so it should be okay to play the post ld version. I'll still keep the pre LD version just in case.
=====
Tools
=====
- Unity 5
- Paint.Net
=======
Credits
=======
Game Design and Programmin by Victor Bergara;
Image assets by Kenney "Asset Jesus";
A game by Victor Bergara.
| Post LD - WebGL | https://dl.dropboxusercontent.com/u/189192800/WebGL_PostLD/index.html |
| Post LD - Windows | https://dl.dropboxusercontent.com/u/189192800/Maggie_PostLD.zip |
| Post LD - Linux | https://dl.dropboxusercontent.com/u/189192800/Maggie_Linux_PostLD.zip |
| Pre LD - Web (WebGL - it takes a while to load) | https://dl.dropboxusercontent.com/u/189192800/MaggieWebGL_OptStripped/index.html |
| Pre LD - Windows | https://dl.dropboxusercontent.com/u/189192800/Maggie.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=39146 |
Ratings
| Coolness | 74% | 3 |
| Overall(Jam) | 3.30 | 457 |
| Fun(Jam) | 3.26 | 362 |
| Innovation(Jam) | 3.66 | 174 |
| Mood(Jam) | 2.98 | 575 |
| Theme(Jam) | 3.46 | 435 |
@MobsterSquirrel Thanks!
@LandoSystems I let inertia take you off the platform, because if it didn't than the player would be able to just surf it to the end of the level, wich also sounded like fun, so I had planned to add a level just for that, but time was not enough
@infernalad Thanks you very much.
@bace1000 The physics are something that I definitely wanted to work more on, as it can get really odd, specially when the player is involved with the steel beams. But thanks!
The thing that you need to restart from the beginning is frustrating, but the idea is nice and fun to play!
I give you 5/5 for that!
Moreover, I like to slam enemies in the face with tons of metal :D
Anyway, well done.
The WebGL version lets me play on Linux, thanks for providing it.
Cheers mate, nice entry.
As for the brown beam, you can position it first and only then jump onto it. You can put it against a wall to stabilize it, or try to make a quick swipe while on it, there are many ways to do it, and my fault was that I didn't properly introduce them to the player. I'll expand the level and give more detailed instructions.
Continue with this but make sure to focus on the thematics, make it pretty! In terms of mechanics, I'd adjust the values so that beams come to a halt faster! They're a little too jittery too long.
Also, some feedback with things like the bats getting you would be nice.
Good job! The post compo is well on its way to a really neat game!
Really nice idea and execution.