DoubleNegative by Dickie
A twin stick shooter where light is your only weapon, your health and the only way you can see the enemy.
careful, or you'll run out fast
the light you have is finite, fire it out to see your enemies heading towards you
you'll need some more to find them off, and if you get hit they'll take some light with them.
controls:
left analogue stick / wsad : move
right analogue stick / mouse : aim
RB / Right click : fire
notes:
Stand alone on PC is what I've been playing on and testing on, it's the definitive version, I'm sorry for any trouble you have with the others. What with chrome's removal of the plugin and my reliance on lights it was just the way to go with this jam.
I don't usually design for keyboard/mouse set up and it's certainly had less balancing, if you have the option defiantly go with the controller as it offers a much better experience
geometrically it's a very simplistic games, it's all about the lighting, go for 'fantastic' on quality!
and a final thought, *sigh* I know the gameplay's not framerate independent, the in browser version's kind of broken because of that, my apologies... or you could look at it as hard mode.
if you have more indepth feedback, I'm more than happy to read it if emailed to contact at pixelscream.net
I hope you enjoy
*Edits: I have changed the rars, they now include a bit more instruction + a couple gifs to hopefully demonstrate what to do a little better as I had a lot of feedback irl about a tutorial*
*Edit: sigh... well I tried to get it running consistently on web, but alas whilst I could get controller working pretty well keyboard and mouse (the way the majority have played it) is still broken to hell so that's a no go. but on the bright side in the process I fixed the bug where the character didn't flash on his invincibility frames, yay player feedback.
Anyway, going to take a fork from this point and keep this the canonical version, going to implement a couple enemy variants that were planned in the jam on a different build just to appease myself.
careful, or you'll run out fast
the light you have is finite, fire it out to see your enemies heading towards you
you'll need some more to find them off, and if you get hit they'll take some light with them.
controls:
left analogue stick / wsad : move
right analogue stick / mouse : aim
RB / Right click : fire
notes:
Stand alone on PC is what I've been playing on and testing on, it's the definitive version, I'm sorry for any trouble you have with the others. What with chrome's removal of the plugin and my reliance on lights it was just the way to go with this jam.
I don't usually design for keyboard/mouse set up and it's certainly had less balancing, if you have the option defiantly go with the controller as it offers a much better experience
geometrically it's a very simplistic games, it's all about the lighting, go for 'fantastic' on quality!
and a final thought, *sigh* I know the gameplay's not framerate independent, the in browser version's kind of broken because of that, my apologies... or you could look at it as hard mode.
if you have more indepth feedback, I'm more than happy to read it if emailed to contact at pixelscream.net
I hope you enjoy
*Edits: I have changed the rars, they now include a bit more instruction + a couple gifs to hopefully demonstrate what to do a little better as I had a lot of feedback irl about a tutorial*
*Edit: sigh... well I tried to get it running consistently on web, but alas whilst I could get controller working pretty well keyboard and mouse (the way the majority have played it) is still broken to hell so that's a no go. but on the bright side in the process I fixed the bug where the character didn't flash on his invincibility frames, yay player feedback.
Anyway, going to take a fork from this point and keep this the canonical version, going to implement a couple enemy variants that were planned in the jam on a different build just to appease myself.
Ratings
| Coolness | 53% | 3 |
| Overall | 3.65 | 167 |
| Fun | 3.47 | 236 |
| Graphics | 4.03 | 98 |
| Innovation | 3.50 | 279 |
| Mood | 4.00 | 29 |
| Theme | 3.70 | 266 |
KB/M control and UI are a little wonky
You got me good with the options. Twice. Lovely game over commentary too.
As you mentioned it was designed for the controller, but I think if you hid the mouse and had reticule remain at a constant relative position (unless mouse is moved) it would go a long way.
I flew around for some time with the block chasing me but never saw any other enemies? Placed lots of light so I could see the block.
Think I totally missed the point somehow but its a very nice concept, the shop controlled nicely and it ran smoothly.