Atled by Wow

[raw]
made by Wow for LD32 (COMPO)
Atled is a television with the ability to speed up time.

Just a game exploring a simple mechanic, the player character can shoot a ball out of his face that speeds up any object it touches.

Graphics done in Grafx2, music and sound effects in Reason, a few sounds were processed from samples originally by BoyInABand. Engine is love2d using the AnAl library by Bartbes for animations.

Ratings

Coolness 35% 1856
Overall 2.70 943
Audio 3.18 295
Fun 2.11 1076
Graphics 2.55 844
Innovation 2.95 647
Mood 3.06 442
Theme 3.32 564

Feedback

Os_Reboot
20. Apr 2015 路 03:44 UTC
Interesting concept
LTPATS
20. Apr 2015 路 07:44 UTC
This is a really cool concept, even though there wasn't a lot of other gameplay it was still pretty fun just to mess around. The music and art did a good job at setting the atmosphere. I'd love to see more levels added to this, great work!
馃帳 Wow
20. Apr 2015 路 23:15 UTC
LTPATS, did you make it to the end? I wasnt sure if I made it obvious enough that there was an end but there is. I'm thinking about mentioning it in the description, but I like for people to go in blind and see how the game stands on its own.
WhoaConstrictor
20. Apr 2015 路 23:18 UTC
[SOLUTION SPOILERS] It was not very clear what the objective was, since the robots (?) never demonstrated that they can move things. I only guessed the globe had something to do with it because there were a lack of other things to interact with. Also, the platforms that could be sped up were moving so slow initially that deciphering what I can and can't manipulate was a matter of trial and error, which given how slowly your shot recharged (for no apparent reason?) was very frustrating. The fact I needed to shoot the enemy to defeat it didn't make a lot of sense, since the shot was described as speeding up an object, and the robot was already fast approaching and killed me on touch. I could jump, but I didn't see a reason to do so, since there wasn't anything to jump over. The ending transition was so slow I thought the game bugged out.
馃帳 Wow
21. Apr 2015 路 03:04 UTC
Thanks constrictor! I'll be doing something more clear next time and I still need a lot of practice, so thanks very much for giving me such a detailed description of your experience!
Garris
21. Apr 2015 路 06:12 UTC
The idea was a good one. There is a pretty significant problem with clarity though. Music was nice though.
rectangular Tim
22. Apr 2015 路 17:43 UTC
Nice concept. A bit confusing at first, but all in all fun and interesting.
josefnpat
24. Apr 2015 路 01:36 UTC
Nice start! I was able to kill the tripods, but I'm not sure what to do with the planets, or the moving bars.
KaiseanGames
24. Apr 2015 路 04:29 UTC
Did I just make the Earth spin too fast? :)

Nice job!
jprogman
28. Apr 2015 路 21:56 UTC
I like how you can interact with some things and get them going. Making the globe spin insanely fast made me chuckle a bit.

The game's idea is neat, but the window size is too huuuge for my screen to handle. :/