Junk room by bazoo
AGTUNG: You don't want to play this. NEXT.
_____
CONTROLS:
JUMP: Space bar or tap/¿click? on the left side of the screen
ATTACK: Shift or tap/¿click? on the right side of the screen
R or TAP:
______
My first game programmed with actual coding using Phaser.io
>game
hahahahah nope.
The game is not finished and probably won't ever be. It was supposed to have a intro showing the player's mom saying a randomly generated phrase asking for a randomly generated item. Something like:
*A comunist* told me to pick up *the racket* from the junk room to *build a homemade carbon-based rocket*. Please, do it for me. I have to *visit Mediavida.com* at this moment.
I wrote a lot of other stupid phrases that came up to my mind while I was defecating and walking the dog (<-is this phrase correct?) but had no time to implement the intro because bugs where appearing everywhere. Same goes for the rest of things: real art, sfx, music, ranged weapons, monsters spawing from random doors and level progression (speed up the game on every win) being the main ones.
PS: Don't let your friends distract you from developing a LD game. EVER. Avoid having friend if possible.
_____
CONTROLS:
JUMP: Space bar or tap/¿click? on the left side of the screen
ATTACK: Shift or tap/¿click? on the right side of the screen
R or TAP:
______
My first game programmed with actual coding using Phaser.io
>game
hahahahah nope.
The game is not finished and probably won't ever be. It was supposed to have a intro showing the player's mom saying a randomly generated phrase asking for a randomly generated item. Something like:
*A comunist* told me to pick up *the racket* from the junk room to *build a homemade carbon-based rocket*. Please, do it for me. I have to *visit Mediavida.com* at this moment.
I wrote a lot of other stupid phrases that came up to my mind while I was defecating and walking the dog (<-is this phrase correct?) but had no time to implement the intro because bugs where appearing everywhere. Same goes for the rest of things: real art, sfx, music, ranged weapons, monsters spawing from random doors and level progression (speed up the game on every win) being the main ones.
PS: Don't let your friends distract you from developing a LD game. EVER. Avoid having friend if possible.
| Web | https://dl.dropboxusercontent.com/u/29819870/LD32/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=24238 |
Ratings
| Coolness | 33% | 1901 |
| Overall(Jam) | 2.10 | 1081 |
| Fun(Jam) | 2.19 | 1009 |
| Graphics(Jam) | 1.90 | 952 |
| Humor(Jam) | 3.05 | 433 |
| Innovation(Jam) | 1.95 | 1012 |
| Mood(Jam) | 2.16 | 970 |
| Theme(Jam) | 2.76 | 860 |
@cgmorton Yeah, there is no real challenge. It was supposed to be faster every time, but I didn't make it :(