Junk room by bazoo

[raw]
made by bazoo for LD32 (JAM)
AGTUNG: You don't want to play this. NEXT.
_____
CONTROLS:

JUMP: Space bar or tap/¿click? on the left side of the screen
ATTACK: Shift or tap/¿click? on the right side of the screen
R or TAP:
______


My first game programmed with actual coding using Phaser.io

>game

hahahahah nope.

The game is not finished and probably won't ever be. It was supposed to have a intro showing the player's mom saying a randomly generated phrase asking for a randomly generated item. Something like:

*A comunist* told me to pick up *the racket* from the junk room to *build a homemade carbon-based rocket*. Please, do it for me. I have to *visit Mediavida.com* at this moment.

I wrote a lot of other stupid phrases that came up to my mind while I was defecating and walking the dog (<-is this phrase correct?) but had no time to implement the intro because bugs where appearing everywhere. Same goes for the rest of things: real art, sfx, music, ranged weapons, monsters spawing from random doors and level progression (speed up the game on every win) being the main ones.

PS: Don't let your friends distract you from developing a LD game. EVER. Avoid having friend if possible.

Ratings

Coolness 33% 1901
Overall(Jam) 2.10 1081
Fun(Jam) 2.19 1009
Graphics(Jam) 1.90 952
Humor(Jam) 3.05 433
Innovation(Jam) 1.95 1012
Mood(Jam) 2.16 970
Theme(Jam) 2.76 860

Feedback

Lyxilion
20. Apr 2015 · 23:16 UTC
Is that a .... dildo ?!?
xbcw
21. Apr 2015 · 00:13 UTC
That first zombie was more challenging than many final bosses.
cgmorton
21. Apr 2015 · 00:15 UTC
I just feel like, once you've mastered the techniques in this game, there's not that much depth, you know? Not to be critical or anything. :)
🎤 bazoo
21. Apr 2015 · 14:50 UTC
@Lyxilion That was the idea...
@cgmorton Yeah, there is no real challenge. It was supposed to be faster every time, but I didn't make it :(
sanojian
21. Apr 2015 · 16:32 UTC
Smashing zombies into bloody gore with a dildo? Just another Tuesday for me. This could be quite fun with unevenly spaced boxes and incremental speedup the further you get.
trappytrap92
21. Apr 2015 · 19:04 UTC
jajaja really fast and hard to play, hilarious weapons, missed a little background sound. Good job!
LuisDC
21. Apr 2015 · 21:24 UTC
Dildo power hahaha really really fast zomies
Jakob37
23. Apr 2015 · 16:58 UTC
I enjoyed this unproportionally, especially the ending animation. Congratulations on finishing your first actual coding game!
cdgugler
25. Apr 2015 · 14:34 UTC
Really hard to play but really funny. I kinda like the minimalist graphics.