Gravity Blade by Double Zero One Zero
THIS GAME WAS MADE IN 7 HOURS. YOU HAVE BEEN WARNED.
Welcome to Gravity Blade! A game made in 7 hours. Because we were super late for the Jam.
Your mission? Kill Zombies.
Your weapon? Gravity. Sort of.
You biggest fear? Waking up one morning and finding the head of your long lost teddy bear in your bed. Also being "cleft in twain" by a giant flying saw blade, though that's secondary.
Controls:
- Arrow keys/WASD for movement
- Space for activating gravitational pull.
Made by:
Pontus Lundén (Art, Music, Design)
Petter Henriksson (Programmer)
David Norberg (Programmer)
#################
Unity's WebGL thingy seems to not work on some systems. We haven't had the time to check out why :/
Welcome to Gravity Blade! A game made in 7 hours. Because we were super late for the Jam.
Your mission? Kill Zombies.
Your weapon? Gravity. Sort of.
You biggest fear? Waking up one morning and finding the head of your long lost teddy bear in your bed. Also being "cleft in twain" by a giant flying saw blade, though that's secondary.
Controls:
- Arrow keys/WASD for movement
- Space for activating gravitational pull.
Made by:
Pontus Lundén (Art, Music, Design)
Petter Henriksson (Programmer)
David Norberg (Programmer)
#################
Unity's WebGL thingy seems to not work on some systems. We haven't had the time to check out why :/
| Web | http://doublezeroonezero.com/GravityBlade/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=36138 |
Feedback
jmborden
21. Apr 2015 · 06:33 UTC
Cool Idea. Did you try http://doesmybrowsersupportwebgl.com/ and making sure it doesn't say "Nay" for the people who can't get it to work on their system?
goadrich
22. Apr 2015 · 02:30 UTC
Nice. Felt like a twits on Daleks, was able to get up to 17 one round. Would have liked a bit more time to revel in my score before restarting the next round.
joekinley
22. Apr 2015 · 08:12 UTC
I liked it a lot. Cool music, cool graphics, cool gameplay, simple and nice idea. Good job
Darek Greenly
22. Apr 2015 · 17:59 UTC
Super fun! 2 indirect controls over the stage, the blade and enemies (always going straight at you).
SamH
26. Apr 2015 · 21:49 UTC
Well that’s pretty awesome for 7 hours, to be honest. Nice artwork, I liked the music, and loved the constant shaking when the blade bounces.
SimianLogic
06. May 2015 · 18:18 UTC
Super fun! I would totally play this on console -- maybe with 4-player local coop and different colored blades/heroes. Really impressive work for only 7 hours