Future Gun by bace1000

[raw]
made by bace1000 for LD32 (COMPO)
Future Gun

In this game you must complete 5 levels and destroy all enemies in your way. The catch? You have to kill them in the future, to protect yourself in the past!

This is my first Ludum Dare entry, and not a serious attempt, so please don't be too harsh! xD

Edit: Added a JAR file for those without Java 8. This version does not include the background music.

Ratings

Coolness 91% 2
Overall 3.00 704
Audio 2.73 535
Fun 2.95 638
Graphics 2.28 969
Humor 2.28 785
Innovation 3.16 511
Mood 2.66 777
Theme 2.81 905

Feedback

Xgor
20. Apr 2015 · 16:08 UTC
Fun concept.
I noticed that the past self got desynced from the future self a lot so it would be sweet if you fixed that
Andrew Quartermain
20. Apr 2015 · 16:10 UTC
Cute game :) Sometimes the two selves jump to different heights. Don't know if that's intentional, something to do with the collisions.
bentglasstube
20. Apr 2015 · 16:25 UTC
Fun concept. The present/past self seemed to sometimes double jump even when future self did not but otherwise pretty well executed. Not very challenging but still a fun playthrough.
HolyBlackCat
20. Apr 2015 · 17:01 UTC
I get `A Java Exception has occured.` with both jars.
Vija02
20. Apr 2015 · 17:11 UTC
Can't play it :(
Could not load level menu.txt
🎤 bace1000
20. Apr 2015 · 17:18 UTC
@Vija02 Did you extract the zip file? Is the res folder in the same folder as the JAR? Make sure to run the JAR from the folder.
benmcnelly
20. Apr 2015 · 17:22 UTC
Loved the idea, a bit (is unsynced the right word) at times, but fun!
🎤 bace1000
20. Apr 2015 · 19:02 UTC
@benmcnelly It's actually supposed to be like that! Clearly I didn't explain it well enough in the game though! Thanks for playing it.
maunovaha
20. Apr 2015 · 20:13 UTC
cool concept.. little more work to the graphics and it could be even better. :)
camlang
21. Apr 2015 · 07:20 UTC
This 5! Gorgeous gameplay concept.
CarlsonAndPeeters
21. Apr 2015 · 16:05 UTC
Love the music! Very catchy and fitting. I didn't feel that the two-selves mechanic was super necessary, but its pretty impressive. Good stuff!
Leandrus
22. Apr 2015 · 20:53 UTC
Cool game. I like this kind of concepts.
Only thing is that is not fully sync with the second character.
Thanks for sharing.
crazyninjamofo
23. Apr 2015 · 06:42 UTC
It took me a while to realize how I was actually controlling my past self, but once I did...I was like "a ha" and the game got really fun. Cool tunes also. Only complaint is the lack of feedback when you hit collide with an enemy.
jackrugile
23. Apr 2015 · 07:17 UTC
Very interesting concept. I liked it and appreciate that you didn't make the movements of the other self an exact copy. That being said, I found myself in situations where the main difficulty of the level was trying to get my past self to meet up with my current self ;)
Tatsu Studio
23. Apr 2015 · 16:36 UTC
cool concept and the music!
explosiveninja
24. Apr 2015 · 09:47 UTC
I also get an exception when opening this
explosiveninja
24. Apr 2015 · 09:47 UTC
Oh, and res is in the right place...
goblin
25. Apr 2015 · 14:33 UTC
Cool concept and nice music. Good job!
check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
ArcturusDeluxe
25. Apr 2015 · 16:17 UTC
Pretty cool idea! Controls are ok and it plays alright, though as other people have said your 'past self' seems to have a mind of its own sometimes. Nice job overall.
davidB
25. Apr 2015 · 16:29 UTC
cool idea(mix platform, puzzle, reflexe sometimes). All in a small java app without lib, frameworks,... and funny asset (audio + visual) GG
LeftRight92
27. Apr 2015 · 16:04 UTC
Getting "A java exception has occurred" when running either jar file.
Zip file has been extracted and I haven't done anything to screw with the file structure, will try updating java on my end and running it again.
LeftRight92
27. Apr 2015 · 16:19 UTC
Updating your java versions seems to fix it, folks:
http://www.oracle.com/technetwork/java/javase/downloads/index.html (and select JRE and your appropriate platform)
Regarding the game:
Interesting concept, but I feel as though it wasn't explored to its full potential. In it's current form, it feels a bit like one of those missions where you have to protect a useless AI and escort them from A to B.
Adding a few puzzle mechanics etc could make this a real gem.
Overall though, a very solid entry and kudos on the music.
Mantlair
03. May 2015 · 11:33 UTC
Doesnt work on my pc B(. Its 32 bit might that be tha problem?
ohsqueezy
09. May 2015 · 01:57 UTC
blasting away, cool delay effect