Potion Quest by juxipolo
Potions are your only weapon in a quest for immortality through alchemy in a procedurally generate world.
Collect ingredients, brew potions, put them to good use.
Click on surrounding hexes to move one hex, right click to move to a hex (you'll stop moving when you see a monster)
Collect ingredients, brew potions, put them to good use.
Click on surrounding hexes to move one hex, right click to move to a hex (you'll stop moving when you see a monster)
| Windows | https://www.dropbox.com/s/gggba5rcl0sk8rf/Potion%20Quest%20v4.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=45848 |
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.48 | 291 |
| Fun(Jam) | 3.41 | 253 |
| Graphics(Jam) | 3.00 | 653 |
| Humor(Jam) | 2.57 | 654 |
| Innovation(Jam) | 3.19 | 451 |
| Mood(Jam) | 3.16 | 453 |
| Theme(Jam) | 3.38 | 495 |
As said above, control scheme could use some tweaks. Camera panning with WASD and the ability to path find at far away tiles would help immensely.
Some things that would have been nice would be some indication of what spells do before you select them and craft them. A way to find the bosses more easily. As well as a way to know how much of the crafting materials you have. Still great jam game especially considering the time constraints.
I used the right click movement almost exclusively, since the left click movement does not react to clicking on non-adjacent hexes.
I think there need to be more cauldron spread over the world.