Bat out of Hell by ianh
You were all set to get into heaven, but it looks like there's something in the way. Explore a massive procedurally-generated dungeon to find a weapon strong enough to defeat your Bat-Enemy!
There's no audio, so feel free to put on some music while you play.
I apologize in advance for how poorly this fits the theme. I was originally planning a much more interesting procedural weapon system, but I ran out of time. Hopefully you still enjoy the game!
**UPDATE**
I posted a new version with slightly modified combat (increased minimum hit testing distance for enemies from 10 pixels to 25). The original Jam version is still available below.
**CONTROLS**
Click the mouse to move around and attack things!
There's no audio, so feel free to put on some music while you play.
I apologize in advance for how poorly this fits the theme. I was originally planning a much more interesting procedural weapon system, but I ran out of time. Hopefully you still enjoy the game!
**UPDATE**
I posted a new version with slightly modified combat (increased minimum hit testing distance for enemies from 10 pixels to 25). The original Jam version is still available below.
**CONTROLS**
Click the mouse to move around and attack things!
| Web (Improved Combat) | http://ianhenderson.org/ld32/ |
| Web (Original Jam Submission) | http://ianhenderson.org/ld32/jam.html |
| Source | http://ianhenderson.org/ld32/game.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=1496 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 3.40 | 362 |
| Fun(Jam) | 3.30 | 326 |
| Graphics(Jam) | 3.23 | 546 |
| Innovation(Jam) | 2.93 | 628 |
| Mood(Jam) | 3.46 | 237 |
| Theme(Jam) | 2.14 | 1013 |
I was pleasantly surprised to discover a new type of weapon on floor 5, up until then I wasn't sure if I was just looking for a bigger sword. I made quick work of the boss with the charm I found, although I'm not sure if there were an alternative weapons I could find.
Animations were simple but attacking felt great, loved the subtle particle effects.
The only mechanics suggestion that I think would really help would be showing some indication of what your mouse is over by highlighting the target. Some of the click hitboxes felt a little finicky.
Great work!
Hell I like the whole game. It's a bit tricky to fight the big bat by just spam clicking, I don't know if there's a better way but it got the job done eventually. I guess I don't know -why- you went with clicking-does-everything, but I appreciate the consistency.
Not really seeing an unconventional weapon but I like the idea overall.