You Are The Sun by Crefossus

[raw]
made by Crefossus for LD32 (COMPO)
Solar flare!

construct 2, pixitracker


changelog/bugfix:
made restart button visible after a possible game over
fixed timescale not resetting properly after some restarts

Ratings

Coolness 45% 1497
Overall 2.19 1126
Audio 2.42 662
Fun 2.00 1089
Graphics 1.67 1078
Humor 2.29 779
Innovation 2.85 725
Mood 1.92 1017
Theme 3.31 581

Feedback

Insignia
20. Apr 2015 路 06:29 UTC
Need a way to restart the game after burn out
馃帳 Crefossus
20. Apr 2015 路 19:13 UTC
Thanks and fixed.
local minimum
20. Apr 2015 路 20:24 UTC
It's a very interesting idea to play as the sun emitting flairs but minding not to scourge the inhabitants. Just annoy them as much as possible. It could be the beginnings of a game where the goal is to use a multitude of powers to get the inhabitants of a planet really upset about their massive bad luck. Just as long as they don't feel directly targeted.
Adreqi
21. Apr 2015 路 01:15 UTC
I Feel powerful. That's one kind of sadistic game x)
Snicklodocus
22. Apr 2015 路 21:15 UTC
Great idea, I'd love to see it expanded on. Good job!
mike.cullingham
22. Apr 2015 路 21:15 UTC
Simple but kindof cool. Definitely unconventional to not aim for the actual target. Nice job.
novadream
22. Apr 2015 路 21:16 UTC
Neat idea about being the sun. :)
I kept getting a "Murderer" message and I'm not sure why. :\
Andy Gainey
22. Apr 2015 路 21:17 UTC
Having a visual indication of the satellite's communication range would have been useful, and would have made the game mechanic make more intuitive sense.

Also, having music but no sound effects feels a little backwards in terms of priority. Being able to both see and hear the disruption of communication (as well as unwanted damage to the satellite) would help a lot in terms of letting the player know how well or poorly they are doing.
ConflictiveLabs
22. Apr 2015 路 21:22 UTC
Interesting concept. I think it needs a little more feedback into whether you are doing something right or not, like sound effects. Or in a game with a simple concept like this one, one line of text could do the trick.
馃帳 Crefossus
23. Apr 2015 路 00:43 UTC
Andy/ConflictiveLabs
Thanks guys. Yea feedback for miss would be good, although there is already the bar going down for proper disruption.

Yes sfx would be better and you're right about priority. I'll keep that in mind for next time.

novadream/anyone else confused - check spoiler :D
ker0chan
23. Apr 2015 路 10:50 UTC
The goal wasn't clear at first, maybe some work on the interface would help :) the basic idea is nice though. The game has an end, different win/loss condition, and still some basic gameplay, sooo... Good job on actually finishing something :D That's always a great thing !
zatyka
24. Apr 2015 路 01:38 UTC
I only figured out how to disrupt communication through trial and error. Not much to it unfortunately, but an interesting idea none-the-less.
gruhn
26. Apr 2015 路 13:37 UTC
A simple game, but with an interesting idea.
Borkleby
12. May 2015 路 00:40 UTC
Neat idea, short and sweet. I'm pretty sure that space is supposed to be pitch black, however...