BodyBlow by OneTrueAaron
A man gets caught in a dungeon, and uses what's around him to fight back.
Update: 1:15 EST 4/20/2015 -
I have been made aware of a critical bug in which the player takes damage simply standing there. I have tracked it down, and discovered a single line of code, which i moved. The culprit was a line that delivered damage to the player anytime an enemy collided with another enemy; something i accounted for, but put in the wrong place in the last 10 minute crunch before uploading. That is why many features aren't implemented (like how much health you have left). I have included a picture of the change i made.
I consider this a game-breaking bug, and hope you agree that fixing it does not violate the spirit of the Ludum Dare 32 Compo. Thank you.
Update: 1:15 EST 4/20/2015 -
I have been made aware of a critical bug in which the player takes damage simply standing there. I have tracked it down, and discovered a single line of code, which i moved. The culprit was a line that delivered damage to the player anytime an enemy collided with another enemy; something i accounted for, but put in the wrong place in the last 10 minute crunch before uploading. That is why many features aren't implemented (like how much health you have left). I have included a picture of the change i made.
I consider this a game-breaking bug, and hope you agree that fixing it does not violate the spirit of the Ludum Dare 32 Compo. Thank you.
Ratings
| Coolness | 56% | 3 |
| Overall | 2.40 | 1084 |
| Audio | 2.69 | 557 |
| Fun | 2.43 | 973 |
| Graphics | 1.90 | 1059 |
| Humor | 2.30 | 770 |
| Innovation | 3.00 | 618 |
| Mood | 2.63 | 793 |
| Theme | 3.60 | 339 |
Could use some work, but I could see the idea expanded upon and polished up working quite well.