Liquid Cryogenics by gamedevBear

[raw]
made by gamedevBear for LD32 (COMPO)
Hordes of hideous experiments have escaped from the lab. Trapped with access to nothing but a high-powered hose connected to a vat of liquid cryogenic fluid, keep the monsters at bay!

Controls:
The entire game is played with the left mouse button: click and hold to charge, then release.

Your projectiles will freeze enemies on contact, but will eventually break out of their icy prison. You'll need to drop a frozen flying monster onto another monster to permanently take care of them.

Pro tip: Don't freeze a flying enemy directly above you!
Pro tip 2: You can chain longer combos by shooting really high

Note that the OS/X and Linux ports are untested.

Ratings

Coolness 55% 3
Overall 3.09 629
Audio 2.71 547
Fun 3.38 282
Graphics 2.07 1036
Innovation 3.69 188
Theme 3.09 763

Feedback

doitle
20. Apr 2015 · 03:01 UTC
Wow, that is about the most unique control scheme I've ever seen for a game like this. Really challenging to line up, and the fact that you need to hit the flying enemies so they land on the ground enemies adds to the challenge. Solid entry and with some work could probably make for a pretty good full fledged game.
Multiplexor
20. Apr 2015 · 03:20 UTC
I like a lot the controls, it feels very nice! the idea of the ships falling on the ground enemies is also good. I think the game is quite enjoyable!

Keep up the good work! :D
ALLCAPSON
20. Apr 2015 · 03:23 UTC
While it's not the most polished game, the core mechanics are fun. I like how you can fire towards the ground to slow enemies down further. I feel like it would be more fun if there was more variation.
ChrisGaudino
20. Apr 2015 · 03:26 UTC
Wow, control scheme was really unique and much more fun than I anticipated. Nice job!
Fanttum
20. Apr 2015 · 03:29 UTC
Cool idea. It's a little slow, and took some time to figure out how to aim properly, but a cool idea and I had fun.
Havacore
20. Apr 2015 · 05:12 UTC
Really interesting mechanic, really unique.
ManicMiner
20. Apr 2015 · 12:48 UTC
Very neat controls and gameplay - really enjoyed solving the "puzzle" that the ground enemies present - the way you can control their positioning to set up big combos is so satisfying. This is an excellent game and with a bit of visual spit and polish would be a great project to take forward post-LD
vvolis
21. Apr 2015 · 05:54 UTC
Quite an interesting mechanic, but a bit slow. With little more content and graphical polish could make a nice little game! Have to admit I played ir for longer than intended :D
goadrich
22. Apr 2015 · 03:19 UTC
You have the elements of a good game here. The tension is real when the orange rectangles get closer and closer. It looks weird to see the purple arc under ground while the charge is very low. It would help to have the controls on a help screen within the game, and to have a pause before immediately resetting the game for another round, I never got a chance to read my score before it was reset to 0. The graphics could use some work, and the GUI font could be upgraded beyond the basic Ariel included in Unity.
graebor
22. Apr 2015 · 05:29 UTC
I dig this control scheme, and dropping flying enemies for combos is a cool mechanic. With some art and a bit of polish this could turn into something really neat :)
handkor
24. Apr 2015 · 00:30 UTC
Nice gameplay, really fun mechanic. Good job
d3garcia
24. Apr 2015 · 00:34 UTC
Nice idea, but takes too long to fire for my taste
Kate Kligman
25. Apr 2015 · 19:35 UTC
Getting the wave control aimed is challenging and I like the game's premise. When the screen starts to crowd full of enemies it feels like patience and targeting is the game's most important mechanic.
LD_LAN_Party
28. Apr 2015 · 03:51 UTC
Reminds me of missile command. Simple yet difficult. Nice game.
SimianLogic
30. Apr 2015 · 19:52 UTC
Really interesting controls! I wished it filled up faster more like a quick-shot power meter just so it wasn't quite so frustrating.

After awhile I realized the flying guys can't hurt you and just focused on the ground guys -- feel like I could play forever difficulty-wise. Does it get harder?