Heel Face Turn by ForSpareParts
Your enemies are relentless, but apparently quite suggestible. If you shoot an enemy they'll turn into an ally, who will fire upon other enemies for you. Which is fortunate, because your bullets don't deal any damage.
If you shoot another enemy, they'll become your ally, but your old ally GOES BACK to being an enemy. Try not to be nearby when that happens.
WASD to move
Left Click to fire
R to restart
You'll probably get stuck in an unwinnable state in the second level, because it's likely you'll end up with two living enemies blocked by a wall. The game is not currently smart enough to acknowledge this situation, but I guarantee a warm, fuzzy feeling of accomplishment.
If you shoot another enemy, they'll become your ally, but your old ally GOES BACK to being an enemy. Try not to be nearby when that happens.
WASD to move
Left Click to fire
R to restart
You'll probably get stuck in an unwinnable state in the second level, because it's likely you'll end up with two living enemies blocked by a wall. The game is not currently smart enough to acknowledge this situation, but I guarantee a warm, fuzzy feeling of accomplishment.
Ratings
| Coolness | 35% | 1856 |
| Overall | 2.85 | 851 |
| Fun | 3.00 | 580 |
| Graphics | 2.57 | 834 |
| Humor | 2.18 | 822 |
| Innovation | 3.10 | 556 |
| Mood | 2.56 | 835 |
| Theme | 3.15 | 722 |
The concept itself is neat. I liked turning one turret, and then hiding behind it so other turrets killed it.
I even beat the unreasonably hard level.