Space Deuce by tiagosr

[raw]
made by tiagosr for LD32 (JAM)
You, Grand-Slam winning tennist, are now faced with the game of a lifetime: hordes of plasma-shooting monsters to be destroyed by your backhand. Hit the plasma balls back so that enemies receive what they deserve - an ace into their skulls.

Web version was exported through the Unity 5 beta WebGL exporter.

Feedback

diiq
20. Apr 2015 · 23:41 UTC
Haha, cool idea! Still needs some work before it really feels like a fleshed out game, but it's a great start!
vamoss
21. Apr 2015 · 01:02 UTC
Cool Tiago! It feels like you are a sayajin!
jmborden
22. Apr 2015 · 18:09 UTC
High marks for humor and theme from me. Am I missing something, you elected to be judged in audio but I don't remember hearing anything. This is basically a humorous Space Harrier. I think it would have been better if there was an infinite amount of enemies and you kept track of how many you defeated. That could have been a way to get a "highscore". It is also missing a game over restart cycle. Had you done those two things, you would have had a game. I know how this goes, I almost didn't have a restart cycle myself this year.
tininsteelian
23. Apr 2015 · 01:25 UTC
Neat! It reminds me of Space Harrier. It could certainly use a bit of audio though, some audio cues would definitely help to understand if you're playing the game well or not.
mildmojo
26. Apr 2015 · 01:30 UTC
I tried the WebGL build. I saw the monster on the horizon at the start, smacked a few tennis balls into him, and he blew up. Then it was just a steady stream of tennis balls from nowhere. I didn't see a way to move the player side to side like the screenshot. I smacked a few more balls into space before quitting.

The art is quite nice. I'm not sure if the game had a bug or was just incomplete.
MrShoestore
02. May 2015 · 02:30 UTC
there is something interesting with turning space harrier into a weird tennis game, i will say that