A conventional Day by ConventionalDay

[raw]
made by ConventionalDay for LD32 (JAM)
You are a young child and you need to go to school, it's boring but you have the "Jellytator", an unconventional weapon (but not the only one) which shoots jellies.
Try to go safely !

Key : "wasd" or arrow key to move, "ctrl" to shoot and "space" to jump.
You can pause with "escape" key
You can also use a xbox controller.

Programming : Judicael Abecassis and Vincent Swaenepoel
Sound Design : Amelia Lopes
Graphics : Marjolaine Paz

Ratings

Coolness 57% 3
Overall(Jam) 3.34 418
Audio(Jam) 3.41 216
Fun(Jam) 3.06 514
Graphics(Jam) 3.58 369
Innovation(Jam) 3.10 511
Mood(Jam) 3.04 529
Theme(Jam) 3.33 532

Feedback

kyyrma
20. Apr 2015 · 20:50 UTC
The art is quite pretty, but the shoddy hit detection doesn't do it justice. Fun game mechanic however, and nice to see an arabic theme.
RainbowSexyFish
20. Apr 2015 · 20:53 UTC
I liked the freezing mechanic. I feel like you should have been able to push the ice blocks/frozen enemies though.
Lukbebalduke
20. Apr 2015 · 21:01 UTC
Nice gameplay, graphics and music. The gameplay wasn't that polished, but still good.

Surprising end =)
pikmin4000
20. Apr 2015 · 22:02 UTC
the freezing mechanic was pretty innovating, i had fun with it! two things really stuck out to me: the getting stuck on walls when this game feels a lot like a runner puzzler and the fact that I didn't see any checkpoints. Still a lot of raw fun tho!
PeculiarCarrot
20. Apr 2015 · 22:05 UTC
The collisions were a bit weird, but a good game overall. I like the art.
dix
20. Apr 2015 · 22:06 UTC
Oh :c Nice game, I was thinking I've never seen anyone trying so hard to get to school... and the ending... :(
🎤 ConventionalDay
20. Apr 2015 · 22:21 UTC
Thank you for your comments, we upload a new version of game with less friction on Jelly Blocks, have fun !
guoboism
21. Apr 2015 · 09:01 UTC
Control is not nice, too many bugs, sometime I can jump onto two blocks and sometimes not.
But graphics and bgm hold me playing for quite a while.
pixzleone
21. Apr 2015 · 17:45 UTC
Nice graphics!
nevet
22. Apr 2015 · 00:08 UTC
JELLYNATOR <3
jmborden
22. Apr 2015 · 00:21 UTC
Wow that land mine comes out of nowhere! Sort of like real land mines I guess? I really liked the music and graphics. The collision detection with the environment was a little too accurate...but hey it's Ludum Dare! Good work overall... high marks from me!
DKoding
22. Apr 2015 · 18:58 UTC
Controls were too awkward on mac. Liked the idea with the melting ice blocks to overcome obstacles.
Ithildin
25. Apr 2015 · 12:09 UTC
I liked to see the middle eastern setting, graphics and music were quite nice. Together with the title, I was expecting some kind of message coming around, and while I agree with it myself and the timing when it happens contributes to reinforce the shock effect if intentional, it felt a bit disconnected from the setting created from the start.

Despite this, you've done a very nice job, and the intent deserves some praise. Well done!!
Coban31
25. Apr 2015 · 13:44 UTC
Petit jeu sympa à jouer et une fin très inattendu. J'ai beaucoup aimé l'ambiance.
ker0chan
27. Apr 2015 · 08:47 UTC
La fin est très surprenante ! Très beau travail sur le son, ainsi que les visuels (même si un peu plus de variété dans les décors aurait peut-être pu camoufler la simplicité du level design :P). Pas de bug particulier, la mécanique du Jellytator est très sympa, je serai curieux de voir ce qu'elle pourrait donner en la poussant plus loin (jellyfier d'autres ennemis, des elements de decors, etc ?). Dans l'ensemble c'est un chouette jeu de jam, le message est fort, le thème est très bien traité, et on veut en voir plus :D !
DarkwindMedia
27. Apr 2015 · 17:01 UTC
Great graphics and audio, but the gameplay is not that smooth.
defacid
29. Apr 2015 · 23:26 UTC
If you're making a platformer, and using "WASD", PLEASE make W jump and Space shoot... The buttons you picked just don't make sense for those keys. I also tried using the arrow keys and it was more controllable but the platforming physics were off sometimes. It just didn't feel very good to play.

Definitely not a bad looking game and the sounds fit very well. I kept playing because I wanted to explore.