ELITminate by christophowa
Make your way down the never-ending haunted hallway, utilizing your Flashlight as your only weapon against the Ghouls. Dodge the obstacles and don't get caught by the ghouls or the game is over!
The game was developed in Unity 5, the art was made in GIMP and PiskelApp, the sound effects were made with BFXR, and the music is courtesy of Robert del Naja (Massive Attack). Development time was less than 2 days.
Thanks for playing and I hope you have fun.
EDIT: Please play on highest quality settings. The game should run fine. Otherwise the assets are compressed, but they were already small to begin with! This causes some extremely poor imagery.
The game was developed in Unity 5, the art was made in GIMP and PiskelApp, the sound effects were made with BFXR, and the music is courtesy of Robert del Naja (Massive Attack). Development time was less than 2 days.
Thanks for playing and I hope you have fun.
EDIT: Please play on highest quality settings. The game should run fine. Otherwise the assets are compressed, but they were already small to begin with! This causes some extremely poor imagery.
| Unity Web Player(RECOMMENDED!) | https://dl.dropboxusercontent.com/s/fesehe72yiwz7to/UNITYWEB.html |
| Windows | https://www.dropbox.com/s/ap9cs08ntts3brm/ELITWinLD32.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51848 |
Visuall, the lighting didn't seem very clear. A sharper light cone would have been useful. And the light cone doing more damage as a ghoul got closer due to more intensely concentrated light could have been an interesting mechanic that could have allowed head-on attack of a ghoul and viable option.
One last thought is that you might add a timer and a distance measurement, and save high scores. Maybe have a milestone every 100 meters, and each milestone records the fastest time you ever made it that distance. Also record the farthest distance regardless of time. These metrics would give the player something to compete against, even if otherwise the game were exactly the same.