Alien Death Run by Boltz Interactive
*Intended for mobile web* Controls are optimized for touch screen
Tip: Duck + Jump = Super Jump
This entry came from the mind of my 9 year old nephew. I showed him the Kenney Asset Package and Construct 2 engine we had to work with and he came up with all the game play elements and level design. I simply "transcribed" his ideas as they unfolded over many small iterations. Each "level" is assembled from areas he pre-designed. We didn't have time to add enemies which would have been killed by calling down nearby stars from space.
Keyboard Controls
------------------
Left/Right - Arrows
Jump - Up/Space
Duck - Down
Super Jump - Jump while ducking
Gamepad Controls
---------
Left/Right - Left Stick
Run - Left or Right Trigger
Jump - A
Duck - X
Super Jump - Jump while ducking
Web Controls
------------
Left/Right/Run - Thumb Pad
Duck - Down on Thumb Pad
Jump - Up arrow button
Super Jump - Jump while ducking
Diego Mondragon - Game/Level Design
Jeff Neet - Programming
Tip: Duck + Jump = Super Jump
This entry came from the mind of my 9 year old nephew. I showed him the Kenney Asset Package and Construct 2 engine we had to work with and he came up with all the game play elements and level design. I simply "transcribed" his ideas as they unfolded over many small iterations. Each "level" is assembled from areas he pre-designed. We didn't have time to add enemies which would have been killed by calling down nearby stars from space.
Keyboard Controls
------------------
Left/Right - Arrows
Jump - Up/Space
Duck - Down
Super Jump - Jump while ducking
Gamepad Controls
---------
Left/Right - Left Stick
Run - Left or Right Trigger
Jump - A
Duck - X
Super Jump - Jump while ducking
Web Controls
------------
Left/Right/Run - Thumb Pad
Duck - Down on Thumb Pad
Jump - Up arrow button
Super Jump - Jump while ducking
Diego Mondragon - Game/Level Design
Jeff Neet - Programming
Ratings
| Coolness | 33% | 1901 |
| Overall(Jam) | 2.50 | 1007 |
| Fun(Jam) | 2.53 | 869 |
| Humor(Jam) | 2.06 | 866 |
| Innovation(Jam) | 1.95 | 1012 |
| Mood(Jam) | 2.47 | 873 |
| Theme(Jam) | 2.11 | 1020 |
Maybe the distance is too far?
One thing I kept wishing for was the camera to be fixed on the Y access. There were multiple times where I would jump to my doom because I couldn't see what was coming beneath me.
Never-the-less, I still enjoyed playing, and think this has potential if you choose to keep working on it.