The Pen is Mightier... by Jellyman305
So this is my first time doing Ludum Dare and the game hasn’t gone as well as I’d have liked, I was tempted to give up but I figured I may as well submit what I managed to do. The game is incredibly unpolished and probably won’t do very well at all but I think it was worthwhile as I learnt a lot and will be participating again next time.
What’s the game about? You have a pen and you have to fight hordes of giant sheets of paper... That’s about all there is to it.
Also a lot of things seem to have gone pear shaped in the WebGL build. It works fine-ish on desktop but the mouse tracking and fullscreen don’t seem to work in the web-version.
Controls:
WASD - Move
Left-Click - Pen
NOTE: The mouse tracking seems to work if you hold left-click(Probably because it locks it in, I tried to lock the mouse but it didn’t work).
Thanks for taking a look.
What’s the game about? You have a pen and you have to fight hordes of giant sheets of paper... That’s about all there is to it.
Also a lot of things seem to have gone pear shaped in the WebGL build. It works fine-ish on desktop but the mouse tracking and fullscreen don’t seem to work in the web-version.
Controls:
WASD - Move
Left-Click - Pen
NOTE: The mouse tracking seems to work if you hold left-click(Probably because it locks it in, I tried to lock the mouse but it didn’t work).
Thanks for taking a look.
| Web | http://openbracket.github.io/res/testBuild/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52576 |
Nice first shot, building a proper 3d game under tight deadlines can be difficult. Try to work out the kinks with the mouse/keyboard movement through browsers. After that work on polishing the speed and velocity of movement and whatnot (including mouse movement). Better yet, figure out how to implement a little menu with a mouse sensitivity slider.
I'm sure you'll come to learn quite a lot about all that stuff in the near future. Bugs aside, it's really not that far off from being able to be called a "finished" game. You were nearly there! See you next time, and best of luck learning along the way!
As a short term goal... you've got a solid start here, see it through and try to get a post jam (working) version up before judging ends. Upload that version under a separate link, keep the original around so people know what was for the jam and what's been worked on afterwards. Doesn't have to be extremely polished, just fix the bugs and get the basic mechanics working like you want.