The Pen is Mightier... by Jellyman305

[raw]
made by Jellyman305 for LD32 (JAM)
So this is my first time doing Ludum Dare and the game hasn’t gone as well as I’d have liked, I was tempted to give up but I figured I may as well submit what I managed to do. The game is incredibly unpolished and probably won’t do very well at all but I think it was worthwhile as I learnt a lot and will be participating again next time.

What’s the game about? You have a pen and you have to fight hordes of giant sheets of paper... That’s about all there is to it.

Also a lot of things seem to have gone pear shaped in the WebGL build. It works fine-ish on desktop but the mouse tracking and fullscreen don’t seem to work in the web-version.

Controls:
WASD - Move
Left-Click - Pen
NOTE: The mouse tracking seems to work if you hold left-click(Probably because it locks it in, I tried to lock the mouse but it didn’t work).

Thanks for taking a look.

Feedback

daredevildave
21. Apr 2015 · 20:56 UTC
Interesting, I fell off the table and couldn't get back up. :-(
tripleVisionGames
23. Apr 2015 · 09:08 UTC
Really cool idea and not bad considering it's your first entry! Hope to see what you make next time
colludium
23. Apr 2015 · 23:06 UTC
Yeah - good idea for your first go. I bet you've learned loads and have already marked the diary for the next one.
TeamQuadratic
24. Apr 2015 · 23:22 UTC
Not much to the gameplay, but the graphics look excellent. With some work I see some definite potential here!
CriticalMammal
26. Apr 2015 · 10:16 UTC
Yeah, some odd things going on when I try to play it from the embedded window above. The mouse movement seemed to work, though I couldn't use WASD to move when it wasn't full-screened. When it was full-screened the camera movement would sometimes stop when the mouse cursor hit the edge of the screen.

Nice first shot, building a proper 3d game under tight deadlines can be difficult. Try to work out the kinks with the mouse/keyboard movement through browsers. After that work on polishing the speed and velocity of movement and whatnot (including mouse movement). Better yet, figure out how to implement a little menu with a mouse sensitivity slider.

I'm sure you'll come to learn quite a lot about all that stuff in the near future. Bugs aside, it's really not that far off from being able to be called a "finished" game. You were nearly there! See you next time, and best of luck learning along the way!

As a short term goal... you've got a solid start here, see it through and try to get a post jam (working) version up before judging ends. Upload that version under a separate link, keep the original around so people know what was for the jam and what's been worked on afterwards. Doesn't have to be extremely polished, just fix the bugs and get the basic mechanics working like you want.