Gician by bitdecaygames

[raw]
made by bitdecaygames for LD32 (JAM)
You, the player, help a young self-proclaimed wizard on adventures through medieval times. The only problem is that our young wizard is not wizard at all... Do what you can to keep the kid safe in any way you can.

Controls:
WASD (movement)
Mouse (different actions, experiment with clicking, dragging, moving the mouse fast at an enemy [the knight... wink wink])
Enter to restart
Escape to quit


Each level contains a teddy bear, this is the portal to the next level. In some levels you have to kill all the enemies for the bear to appear. Other levels, the bear is always visible.


Note: This game requires Java to Play

Fix:
- Uploaded Java 6 version for those that don't have / want Java 8 installed.
- Uploaded Mac version, should fix the issue with the mouse climbing up the screen.

Ratings

Coolness 52% 3
Overall(Jam) 2.43 1028
Audio(Jam) 2.28 611
Fun(Jam) 2.35 951
Graphics(Jam) 2.97 662
Humor(Jam) 2.43 731
Innovation(Jam) 2.41 865
Mood(Jam) 2.30 933
Theme(Jam) 2.62 910

Feedback

Jack Zackowitz
20. Apr 2015 · 16:36 UTC
I uzipped and ran "run". but nothing happened
pythong
20. Apr 2015 · 16:41 UTC
I can't control the player. I can move (AWSD?), but SPACE/Enter resets the game, and the mouse automatically moves to the top of the screen and I cannot click

MacOS, newest Mavericks
Sri Harsha Chilakapati
20. Apr 2015 · 17:03 UTC
Full of bugs, I can't click on the enemies, the pointer keeps on moving to the top of the window. I do like the sounds however.
jhell
21. Apr 2015 · 08:15 UTC
So, despite the lack of Azerty support, I managed to play but didn't figure out how to kill the knight :). I like the ghost art very much, and also the idea on how to kill them. For the rest, I didn't see much, is there a way to progress without killing the big knight?

To answer your comment on MagDef: Thanks for your feedback, actually I didn't put a hard cap on population growth but there is on asteroids damage so it's very good input on your part.
morazor
21. Apr 2015 · 15:12 UTC
Collisions seem a bit off, the knight got sucked in the fence and went off screen... I've played Java8 version on Windows 8.1
Besides that, I really like the style and the insane amount of cuteness :D
boateye
21. Apr 2015 · 17:14 UTC
The game worked for me, FWIW.

Once i figured out ow to defeat each enemy, the game was quite fun! The only wierdness i experienced is that the cursor stays in the same x, y position on the map instead of with the camera. If this was intentional, i think it should not be this way. it makes the cursor feel buggy and unresponsive because it's not how I expected the cursor to move when i moved the camera.

Other than that, the game was really good!
andrewjoy
22. Apr 2015 · 03:00 UTC
Cool mechanics once I figured them out, it was pretty frustrating until then! The Knight fight especially was a fun idea.
asobi tech
22. Apr 2015 · 09:05 UTC
At little confusing to start with, but was pretty fun once I got the hang of it. Nice clean art style.
phi6
22. Apr 2015 · 15:27 UTC
Thanks for trying out Nuclear Autumn, I've fixed the clipping/collision bugs now so I hope you will pick it up again! Seems a shame not to be able to experience the ending as we're really proud of that :)

I had a few goes on your game - that Knight fight!
pvwradtke
24. Apr 2015 · 03:10 UTC
The game failed to run on a POSIX system, it's encoded to look for "Level1.tmx", but the file is "level1.tmx". Had to change it to be able to run.
TeamQuadratic
28. Apr 2015 · 00:28 UTC
Cool concept with the different uses of the mouse to attack. I didn't really have any bugs besides collision being slightly off at points. Good work!
ndebruyn
29. Apr 2015 · 05:53 UTC
It worked for me.
It is not bad, for me this game is okay.